Part two will have details on the dev progress, I should have that up by tomorrow :)
Twisted Hexagon
Creator of
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Thank you for the comment! I intend on adding a more detailed tutorial in the future, but if you manage to transfer messages by connecting the orange cable plug to the orange port on a station sending, and the green cable plug to the green port on the station listed as the receiver, you should get a transfer progress and eventually a request to disconnect.

Battleactic is a bullet hell space sim with roguelike progression elements.
Each game session is a battle against increasingly difficult enemies while you rush to collect scrap to increase your rank and unlock stronger weapons and equipment.
Current status of the game: Prototype
What you can expect:
- A few enemies, one ship, no upgrades or levels, and heavy resistance. The mines will hurt.
- Not much of a bullet hell. yet.
- Bugs and issues, performance degradation is possible.
Controls:
Use the mouse to point the ship. W accelerates the ship, A and D has a very weak strafe effect. Left mouse button to shoot. Pressing space bar toggles between coast and thruster mode. In coasting mode, your ship will not slow down automatically.
While the game is in heavy prototype, it will be open for you to download at a very modest free price - but do consider a donation, it helps cover development costs, and it is cheap as a cup of coffee!
Take a look over here: https://twistedhexagon.itch.io/battleactic
Also take a look at the devlog for the 0.1.5 version of the game, here: https://twistedhexagon.itch.io/battleactic/devlog/405991/battleactic-015-prototy...

