Thanks, I really enjoyed watching you play!
Twinbeard
Creator of
Recent community posts
Thanks!
Yes, on startup I loop over the map and convert certain tiles to game objects, set the edge tiles for ice and mud based on surrounding tiles, and throw in random decorations like grass and mushrooms. I think this sort of initialization on startup is pretty common, especially converting tiles to game objects.
If you look at my other Pico-8 projects on itch.io, you'll see a few other ways to handle the map:
- Basil's Adventure just converts tiles to game objects.
- Maximum Overdrive 2 is a roguelike -- it ignores the Pico-8 map and just generates map data in a Lua array.
- Gordy and the Monster Moon uses map memory as raw bytes -- I use external tooling to edit the map and store it, compressed, in the place the map usually goes. Then on startup I decompress the map into an array and go from there. This allows the map to be much bigger than the built-in one.
I've seen some projects do fancy things to make a bigger map entirely within the Pico-8 ecosystem, like this: https://www.lexaloffle.com/bbs/?tid=46225
Hope that helps!
This suburban neighborhood generator (filled with lawnmowers and doghouses) reveals two flaws in my visibility engine. One, in wide open spaces it has noticeable slowdown, and two, you can see a blind spot in the bottom right quadrant of the screen. That space on the screen never gets marked visible
Okay, here's what's happening here, since it's definitely not clear just from looking at it: there are cars at a stoplight whose headlights turn red as they notice you. You lure it over to a supply crate that only cars can break. The circle that appears means you heard a loud noise at that location. You drop a cone so it gets stuck, then go up behind it, pick up the banana that was in the crate, then disable the car with the banana and recharge your battery from its battery.
I added a lighting system so that you could see a truck's headlight coming around a corner, but it's pretty hard to tell the difference between light emitted by the player and light emitted by the headlights. (I had to work pretty hard to find the situation shown in this screenshot.) I think maybe I ought to make the player not emit light and switch to a night vision sort of situation. Maybe the risk of trucks isn't to life and limb, maybe the headlights just ruin your night vision.
Frog Fractions Game of the Decade Edition, with the Hop's Iconic Cap DLC. (The hat DLC secretly adds an entirely new game.)
https://twinbeard.itch.io/frog-fractions-game-of-the-decade-edition
This note doesn't actually exist! It's a joke about Infocom feelies.
They would put notes like these in your game box and refer to them in the game. https://gallery.guetech.org/witness/witness.html