Really enjoyed this, especially how it feels like a much faster paced Observation Duty. Had a liiiittle trouble finding the exact spot to report the missing ghost.
You should totally cover more 64 titles heehee
Loved this one, definitely the most polished I feel. Was a little overwhelming at first taking everything in but I kinda liked that and it felt very rewarding getting into the rhythm of things. Had an issue the first time getting commands to be accepted after logging in (even trying discon) but restarting seemed to fix it and I wasn't able to replicate the bug.
Also oh my god the end of night 5 made me jump I was so focused.
Very very fun and I was sad it was over.
You've made me aware of something very very bad. VERY VERY BAD!
That slow walking segment, you're only supposed to move right or left, not up or down...it was supposed to be short because I am very impatient.
I FORGOT TO PUT INVISIBLE WALLS IN THE WORST PLACE I COULD HAVE FORGOTTEN! IT MUST HAVE BEEN SO CONFUSING!!
THE ROOM IS SO BIG TOO OH MY GOD I AM SO SORRY YOU HAVE THE PATIENCE OF A SAINT!
I would have missed this after the jam too, because I am not very smart. Thank you so much for the review and bringing awareness to this problem!
Always happy to see a game made with AGS, puzzles were fun (though having the glue suddenly appear in my inventory after looking at the brick wall felt a little odd!), and actually got spooked (the still imagery and music after so much silence felt very effective).
Somehow glued BOTH ends of the hammer and got softlocked without realizing until I started over, you may need to fix that after the jam.
Very nice game!