Love to see a classic point-and-click adventure game! Not sure if I'm super stoked about the theming, but I like the idea of a homeless protagonist at the end of his wits. Makes him feel more sympathetic and justified in rifling through everyone's stuff.
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Interview Gone Wrong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How would you rate this game? | #2 | 4.558 | 4.558 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who is on your team or helped with your game?
Just me (DiggingUpGraves)
Music used from Incompetech, sound effects from Pixabay
Comments
Well, "you go to someone's house and it turns out everyone is dead and there's a monster in the basement" feels a bit random. It's not exactly the most riveting premise.
Instead (and this is obviously beyond the scope of what would be achievable during this game jam), what if the game was split into two days: one where you actually get to visit Frank and Laura and talk to them while they're alive, and one where you come back to find them dead? I think that would be much more interesting.
Right now, Frank and Laura are some random people we know nothing about; finding their corpses really doesn't shock the player or affect them in any way. Having them be characters which we've previously spoken to would make their deaths much more impactful.
Additionally, it's just more interesting storytelling. You could make Frank and Laura be a bit weird and eccentric themselves, making Mack doubt whether they're really keeping something supernatural in their basement, or if they're just delusional. You could create ambiguity as to whether they were killed by the entity or if they killed themselves (though it's the "anomalous entity" jam, so maybe there'd be no point in including such a red herring).
It would also be nice to have a bit more justification for Mack breaking in. As-is, he just tries the door once, they don't answer, and he immediately decides that his next best course of action is to smash their window with a brick. It's a bit extreme, even for someone so desperate; "he really wants this scoop" cannot be used to justify everything. I feel like it would make more sense if he noticed the carnage inside and entered in order to investigate (I mean, one of the bodies is by the window and should be clearly visible).
Of course, this is just me spit-balling random ideas. You don't need to listen to my advice - I've never made an adventure game. I just feel like the current premise is a bit random and hasty. There really isn't any build-up to the horror, which makes it fall flat in my eyes. No offence.
Anyway, hope that helped! Good luck with all your future work.
No no, thank you! These are really valid points. I only had a vague idea of what I wanted to do for the story, and only really made one flimsy draft. Your ideas are a lot smarter for this lmao, I should've done something like that but just didn't think of it. I'm not gonna redo this story, but when I make more I'll keep your feedback in mind. Gotta look back and see if it all makes sense, think it out proper. Hopefully the next time I make something I won't be under time duress :').
Again thank you for the feedback, I really appreciate the honesty!
That was great. As others have pointed out, it really resembles the style of old flash games. The sudden music was well put and made me feel the tension. I would love to see more of this!
Always happy to see a game made with AGS, puzzles were fun (though having the glue suddenly appear in my inventory after looking at the brick wall felt a little odd!), and actually got spooked (the still imagery and music after so much silence felt very effective).
Somehow glued BOTH ends of the hammer and got softlocked without realizing until I started over, you may need to fix that after the jam.
Very nice game!
Really good classic point-and-click game. The graphics are simple but get the job done, the puzzles aren't too hard for the most part, and there are some nice spooks.
I do have a few gripes, though:
- In the puzzle with the empty shotgun shell, the note should specify you need fresh blood. I was stuck several minutes because I kept clicking the bloody stains in the backgrounds like an idiot.
- This same note seems to be bugged if you open it from the inventory. I opened it on the basement and it never closed.
Thank you!!! I really appreciate the kind words. It's my second game so I've still got a ways to go for harder puzzle design :').
My friends have told me about the blood thing too, it's a stupid thing I didn't realise in the moment, I should've made both sources viable. I'll also see about the note, I haven't had that problem yet but I'm not sure if I checked it properly in the basement.
Again, thank you so much for the feedback!!




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