48x96 like a standard Rpg maker MV Character sheet.
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Hey, Northern Frog!
A simple question. Is there a way to change the "file 1" on the save slot screen?
I would like to name it "Manual save". Because the Auto save is called "Auto Save"
Looks a bit better and might be understood more by the player.
I will probably first release a demo or intro before releasing the full game (on Steam). A story based game with atmospheric drama set in space : Beyond/Behind Gravity (Title is not set in stone yet)
I just made an installer with Astrum Instalwizard. installed my game. Still same problem percists... Because my initial thought was because Enigma makes the whole game directory into one exe file. So now with the Instal wizard I have an instal directory on my sytem where the save file could go to.
The moment u click on the save button the popup comes up save now yes or no. when clicking yes the button sounds like a cancel and it doesnt save either... the other windows go away but the confirm button stays up.
It's weird that everything works fine in the playtest but not like this. As I intend to release the game this crucial step has to work^^
I just did what you said: instal the game without your save plugin and the problem is still there...
Apologies for assuming the fault was with your script.
AND now I just tried running the game as administator and I can save! lol
Hey, Northern Frog!
I'm currently testing out my game in a exe file that was made in Enigma Virtual Box.
You're script is the first and hopefully the last that showed a problem.
When the player saves at a save-station the save doesn't work.
when switching maps the autosave also states : Autosave failed...
I think it might be due to admin rights and all that in my own system but I'm not sure.
I've placed the exe on different locations including my C.
but still no luck...
Do you have any idea why I cannot save when I exported my game into an exe file?
When test playing it with the rpg maker mv engine itself it works just fine.
Tank you in advance!