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TwentyFree

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A member registered Jun 11, 2021 · View creator page →

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Hey,

Well the format is for rmmv but you can try to google some resizing guides

As for the bust images I don't have any myself but maybe you can make some yourself from the base source images?

I bought this in an asset :https://malibudarby.itch.io/

Hey, thanks a lot!
I don't have variations yet but maybe in future development of my game. but no promises hehe

Also Thanks a lot Archeia! It has been 8 months!

Just asking for info here ><

Go to : Edit>Preferences then click to "Plugins"
There you can uncheck the "json1.dll" and check the "json.dll" (This could be the other way around since I have a custom scipt that fixes this issue myself. I don't remember exactly anymore)

Just check the unchecked one and uncheck the current one ;)

It's a tiny change in the way the json saves in format but it works.

Hey Ryan,
I think you can download a lot of transition effects searching 'Noise Masks' online.
Or make them with a photo editing program.
Greetings!

The only lightweight tool that gives pixel perfect collisions with your maps that I know about!

Comes with a handy developer toggle to show the colliders during testing.

Another well documented and easy to understand tool!

Amazing how smooth and good it works too!

Something simple as being able to make each animation (Idle, Walk, Dash) more frames and change the animation speeds is many times overlooked but yet so needed!

I did not know you where still making assets for the RPG Worlds collection!
Awesome! Ive bought all previous releases and plan to buy all future ones.
I'm making a game that needs to have many different worlds so this art is perfect. Thank you.

Is there by chance a roadmap or planning for Rpg Worlds?

Greetings!
Would it be possible to explain exactly why this does'nt work with the newer versions of Tiled? I Asked on the Tiled Discord and was told it would be fine if I would simply save it in the older Json format like 1.03 does.
So I upgraded Tiled and until now I see no indication of anything broken.
It works just fine.
I do not want to spread wrong info ofcourse thus it is why i'm asking for the reason.

Regards!

Thanks in advance!

yeah I noticed a little later they actually turn in the exported formats.

I kind of ment the rotation in the editor but also the way they turn. 

It would be awesome if they could turn like the planets and or other binary asteroids rotating around those.

Amazing! perfect for my project!

shame the asteroids dont turn also

Hey, srry if this reply is very late but I saw no answer yet so.

The javascript files need to be placed inside your rpg maker directory (YourGameName/js/plugins

Then you can set it up inside the plugin editor like any other plugin would.

48x96 like a standard Rpg maker MV Character sheet.

Very nice!

This seems perfect for my game project!

awesome vibes

Perfect! Tank You!

Hey, Northern Frog!

A simple question.  Is there a way to change the "file 1"  on the save slot screen?

I would like to name it "Manual save".  Because the Auto save is called "Auto Save"

Looks a bit better and might be understood more by the player.

Greetings!

Tanks^^ 

I will probably first release a demo or intro before releasing the full game (on Steam). A story based game with atmospheric drama set in space : Beyond/Behind Gravity (Title is not set in stone yet)

(2 edits)

I just made an installer with Astrum Instalwizard. installed my game. Still same problem percists... Because my initial thought was because Enigma makes the whole game directory into one exe file. So now with the Instal wizard I have an instal directory on my sytem where the save file could go to.

The moment u click on the save button the popup comes up save now yes or no. when clicking yes the button sounds like a cancel and it doesnt save either... the other windows go away but the confirm button stays up.

It's weird that everything works fine in the playtest but not like this.  As I intend to release the game this crucial step has to work^^

I just did what you said: instal the game without your save plugin and the problem is still there...

Apologies for assuming the fault was with your script. 

AND now I just tried running the game as administator and I can save! lol

Hey, Northern Frog!

I'm currently testing out my game in a exe file that was made in Enigma Virtual Box.

You're script is the first and hopefully the last that showed a problem.

When the player saves at a save-station the save doesn't work.

when switching maps the autosave also states : Autosave failed...

I think it might be due to admin rights and all that in my own system but I'm not sure.

I've placed the exe on different locations including my C. 

but still no luck...

Do you have any idea why I cannot save when I exported my game into an exe file?

When test playing it with the rpg maker mv engine itself it works just fine.

any thoughts?

Tank you in advance!

Greetings!