Maybe a good idea is to allow a "shorts" mode where games do have time limits, but it is not the only feature on the app, similar to YouTube having a normal and shorts mode.
You also mentioned a strong point, this app would be a lot more effective if there were already a lot of users. If developers knew this was being used a lot, it would be an investment to take the time to make a shorter experience. That means that there is potential for what already exists to be useful, but not at this point. The goal now is to focus on making the app relevant and useful today with 0 users.
As I said I'm trying to reduce as much friction in playing games as possible. Like you said this is a real problem people are trying to tackle, and my approach is to let people play and then decide vs deciding to play. Maybe it is the wrong way to look at it, but I appreciate your support and feedback. I'm doing my best to tweak the project to provide the best experience for both developers and players.


