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First of all thank you for the honest feedback.

I understand your skepticism. At worst it requires more effort and harms the experience for certain jam games. At best it is a reskin of itch.io randomizer. I could say that the value is in future "plans" but that is not what the app currently is. 

The goal behind the app is to make the process of discovering and playing new games as simple as possible. Instead of having to take the time to look for something interesting, a player can simply jump in and get started. Originally the idea was for games to be cut into simple 5 minute intervals that would make it easy for players to play, but as you said unless a developer happens to have a level or section of the game that is simple enough to play without the previous levels and happens to fit within the timespan, it is going to be difficult and time consuming to curate an experience just for a website.

I think you're right that project pages already help a lot with this situation. My issue with that is just the fact that you have to go on itch.io, decide what type of game you want to play, look for an interesting thumbnail, read about the game and controls, rather than jump in. In other words this is app is not meant to replace the current way of discovering games but offering an alternative.

I also agree with what you are saying about the game type playing an important role. I'm really considering removing the time limit (or giving developers the option to have a time limit) as players can easily go to the next game. Generally the more control the developer has over the experience of their game the better I think this app will work.

As for quality my plan is to make this app less of a randomizer and more of an algorithm. I am still working out the details but the idea is to have higher chances for games with good reception or not being discovered compared to games that have been discovered a lot but easily skipped/not liked. To preserve the randomness maybe the weighting will reset after a period of time and allow games a "second chance" for players.

I apologize if this does not fully answer your concerns. Like I said I am doing my best to not just pull a "trust me bro" and spam features that aren't remotely in the app yet. I'm just trying to make the experience a little better for new-coming game developers and players. Again thank you for your time and response.

You try to tackle a problem that a lot of people try to tackle. 

Example https://itch.io/t/6817612/build-and-indie-game-discovery-and-suggestion-platform

But you put on your approach an additional thing. And that thing might be a restraint or an enhancement feature, with that "mini demo" approach.

A lot of games do not have a well crafted description page.

Most games do not have a trailer video.

Most games do not have a demo version. From the paid only games it is only 5%. (The free games usually do not bother at all, because of obvious reasons.)

So while this is a restraint in many different ways, this would actually work as an enhancement. It would sort out all the devs that can not or will not create a mini demo. But for that, participation would be an issue. Do developers want to participate on the platform with a mini demo version of their game. If you were a big platform and could basically promise a lot of views because of that, sure, there will be lots of willing participants.

Speaking of jams, you might tackle a seed population for your discovery system, by creating a jam with rules of having such a mini game or having a mini demo as an submission entry rule. Of course such a jam and your platform will face the same problem all new platforms face: How to get people to visit ;-)

Maybe a good idea is to allow a "shorts" mode where games do have time limits, but it is not the only feature on the app, similar to YouTube having a normal and shorts mode.

You also mentioned a strong point, this app would be a lot more effective if there were already a lot of users. If developers knew this was being used a lot, it would be an investment to take the time to make a shorter experience. That means that there is potential for what already exists to be useful, but not at this point. The goal now is to focus on making the app relevant and useful today with 0 users.

As I said I'm trying to reduce as much friction in playing games as possible. Like you said this is a real problem people are trying to tackle, and my approach is to let people play and then decide vs deciding to play. Maybe it is the wrong way to look at it, but I appreciate your support and feedback. I'm doing my best to tweak the project to provide the best experience for both developers and players.