Neat mechanics and a captivating atmosphere. This concept has a lot of potential.
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The ways in which these games present their message is somewhat jarring. This, paired with the subject matter, creates an interesting sort of twist. Although short, these games were quite enjoyable.
Overall, pretty good given the time frame. As far as game play goes, fighting the cobras is a process that seems to rely more on brute strength than on timing and tactics, so it may be beneficial to consider adding a penalty for just mashing the attack button. Although the game only used one track from what I heard, the track wasn't too repetitive and did not irritate me, in addition to being a good track. The art varies in quality here and there; the animations and textures are consistently good, but the models look a bit off from some angles, and have a few holes. All-in-all, good work.
I enjoyed the concept, and most of the art looked very nice, but there isn't much to the game yet, and there are a few bugs. However, I could see this being made into a very enjoyable game given a wider time frame. The account system is a nice touch.
Per your request, and due to a lack of submissions, the jam's deadline has been pushed to the end of May 8th, EST. In addition, the judging period has been shifted ahead two days to accommodate.
Sorry, and thank you for saying something. It seems as though I have forgotten to mention the system requirements.
You need DirectX to play, with Direct Play enabled on Windows 8+. If you're not sure how to do this, there is a guide here: