Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Naema's WayView game page

Rid the desert of giant cobras in this proof-of-concept version of a more ambitious game.
Submitted by Jesse Hamm — 2 days, 3 hours before the deadline
Add to collection

Play beat'em up

Naema's Way's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Quality#13.1303.500
Music#13.5784.000
Entertainment#12.6833.000
Art#23.5784.000
Design#22.2362.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+1)

Overall, pretty good given the time frame. As far as game play goes, fighting the cobras is a process that seems to rely more on brute strength than on timing and tactics, so it may be beneficial to consider adding a penalty for just mashing the attack button. Although the game only used one track from what I heard, the track wasn't too repetitive and did not irritate me, in addition to being a good track. The art varies in quality here and there; the animations and textures are consistently good, but the models look a bit off from some angles, and have a few holes. All-in-all, good work.

Developer(+1)

Thanks :)


I definitely plan to incorporate variations in the combat mechanics once the judging process is over, including the implementation of dodging and  blocking maneuvers, as well as ranged attack capabilities.  Hopefully such additions, in conjunction with greater level variety and enemy types will subsequently make the gameplay more engaging and far less repetitive.