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I really like the concept behind this game, although the connection to the theme seems a bit loose. Additionally, the time constraints really show, and the game is pretty rough around the edges. Given more time, however, I could see this being a very interesting game!

Thanks for the feedback !

Originally I wanted to make also a defeat score that would be increased by being in the room in the middle or being detected (if there is enough distance from the ennemy) so that the main aim would have been to prevent the ennemy from going in the center area but I understand that in the current implementation it isn't clear at all.