Of course! I try to look at as many as possible, especially if they bring up something that needs fixed.
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Thank you for catching those errors, I'll be sure to take a look at them! A couple of the other oddities you point out are little leftovers from my debugging that got carried over, nothing gamebreaking, but things that wouldn't be present in a full release. Thanks again!
Getting like 1/2 way through and running out of controller bindings that arent incomprehensible, and work alright for the systems, thinking "hey. why did i do this actually?" hell time.
but anyway i'm so glad you liked this!
Really liked this! You absolutely nailed the artstyle, hits the aesthetic without being distracting or over the top. Mechanically the game itself is a solid experience, with some super interesting details tucked in there.
Just an excellent job all round!
Haha, thanks for playing!
Turns out it's remarkably simple to have an office feel really unsetting, the weird clinical bleached white modernity isn't a particularly friendly feeling!
Still, I'm glad you enjoyed it, and thank you so much for the kind words!
Hey, thanks for playing!
I checked out your video, and I'm really glad you enjoyed the game! (Despite running into a little bit of the old alpha version's buggy-weirdness towards the end lol, apologies for that!)
Hey! Thanks for playing!
The visuals were a big focus for this project. I was really going for that weird blurry liminal feeling and was pretty pleased with where it ended up, so I'm glad you enjoyed it!
Woah, thank you so much!
I really wanted to stay focued on the atmosphere since, let's be real, this is a bit of a walking sim lol. I'm really glad you found it effective, and hey! Thanks for playing!
Thank you for playing!
The game is capped at 30fps to push for that good good Low Res feel, but there definitely are some additional performance issues that I didn't quite have time to smooth out during the jam. I'll be sure to take a look after the voting period!