Hi! We started working on the game in February of 2020 and worked on it on/off part time until just about now (March 2023).
The game takes about 5-10 hours to play through.
Thank you for getting the game! Hope you enjoy playing it!
Thank you for the detailed and thoughtful feedback- we have added a content warning to this and the steam pages. I appreciate you and your partner sticking with it though those rough patches, and for unpacking the dynamics of expectations/audience in your comment. We'll be thinking about this in the future! Thanks again :)
I'm so sorry about that! I'm not sure if this would help but if you hold down "alt" after you double click on the game icon, a resolution window should appear - trying to lower the quality settings, lower the resolution, or playing in windowed mode might make the game run! If you're still having trouble, please send me an email at turnfollow@gmail.com
https://turnfollow.itch.io/wide-ocean-big-jacket ty so much for organizing
A weird thing happened while playing: I unplugged my headphones to play through this with Ian, but didn't realize I had some music on (https://www.youtube.com/watch?v=u92RDby71_I) . So we went through it with this piano score over the whole thing that blended in and out of the song from tropical malady (which I love). A nice little accident.
Hi! For some reason I was feeling anxious about generating the steam keys, it feels weird to me - like too good to be true or something.
BUT I have now initiated the process with steam to get the store front keys but it says that could take a day or two (in the past it has been quicker) As soon as their available on itch I will reply again and let you know and add a note to the store page! Thank you for following up!
Hi! I meant to post this a minute ago but we used a lot of these sounds in our game: https://turnfollow.itch.io/wide-ocean-big-jacket for dialog chirps! They were supposed to be temporary for a long time but we really just loved the tone that they gave! Anyways, thanks for putting them up here and letting folks use them they made a really big difference
(you are in the credits in the pause menu, if you ever get a chance to play)
We're releasing our next game soon but this time we're lucky enough to have a publisher! They currently don't have an itch page but we do and so we'd like to post our new game on our itch page to our itch followers but have the payments go through the publisher.
The best/simplest solution i've thought of is for us to build the itch page and then embed a widget of an itch page that the publisher manages in the body of the page, down near the bottom where the purchase options would normally be. That's not exactly ideal because it could create an uncomfortable disconnect for people and muddy exactly what is being purchased, but it would work for our practical purposes.
Is this a situation that has been brought up before and handled in a different way?
If not, it seems like a feature that would would be useful as hopefully more and more indies are being picked up by publishers and as more indie publishers emerge.
Anyways, thanks for any help you could offer!
Best,
Ian
The individual paragraphs and the feeling of the entire game are so strong, I love the writing style, the mystery, the mood. This is one of my fave games from the jam so far. The games string together so quickly, that I didn't instinctively stop and appreciate the individual play-throughs and the choices i was making felt random, but i didn't really care I was just searching for more information and scenes.