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A member registered Oct 01, 2019 · View creator page →

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Project Name: Yami

Program/Language: Unity using C#, version 2019.2.0F1, GitLab use for version control.

What's Yami? check out our Pitch Document! 

https://drive.google.com/open?id=1VBf3uROiJpVjVAqNAERjsMC9yQurOR0v

Our Game Design Document is view-able upon becoming official.

Pixel Artists and UI Concepts

We are looking for another artist who can create UI conceptual work or Pixel art from conceptual designs. If interested please fill the Google form below and we will email you!

Level Designer

We currently have 1 Level Designer need another one who is very familiar with creating and designing levels within Unity. Must know Tile based level building, Must know how to work with lighting and some programming knowledge to understand scripts that have been made along with willing to be taught how they work. If interested please fill the Google form below and we will email you!

Recruiting form https://docs.google.com/forms/d/e/1FAIpQLSdrAMd2kC2m2dhbYSi5pdUkPoX5kWrpHKdD4XSPfZyQ4a-yqQ/viewform

Platforms 

1-Trello is used for organization

2-Git and Sourctree: to share the project and work on branches 

3-Google Drive: to share files and documents

4-Unity

If you have any questions feel free to join our discord server

https://discord.gg/BRV9jbG

(1 edit)


 Project Name: [Yami]

Program/Language: [Unity using C#, version 2019.2.0F1, GitLab use for version control.]

Roles Required: [Programmer, Tile artist, Level Designer and Social Media Manager] 

Unity Programmer
This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others code. Knowledge of debugging as well as scriptable objects and inheritance is a plus!

Level Designer
Looking for someone very familiar with creating and designing levels within Unity. Must know Tile based level building, Must know how to work with unity lighting and some programming knowledge to understand scripts that have been made. Along with willing to be taught how the scripts work. If interested please fill the Google form below and we will email you!

Social Media Manager
For this position we are looking for someone who knows how to advertise a game. Posts would be to our website and Social Media platforms. Knowledge or some experience of the position would be helpful but not required.

Tile Artists
Must have some experience creating pixel tiles of 16x16 or 32x32.

Here is out Pitch Document also the GDD will be shown upon being chosen
https://drive.google.com/file/d/1VBf3uROiJpVjVAqNAERjsMC9yQurOR0v/view?usp=shari...

Recruiting New Members Form
https://docs.google.com/forms/d/e/1FAIpQLSdrAMd2kC2m2dhbYSi5pdUkPoX5kWrpHKdD4XSP...

Genres: MetroidVania/Puzzle/2D

Platforms
1. Trello is used for organization
2. Git and Sourcetree: to share the project and work on branches
3. Google Drive: to share files and documents
4. Unity

Here is our itch to learn more about us:
https://tumultuousproductions.itch.io/yami
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As well feel free to join our Community Discord:
<https: discord.gg="" brv9jbg=""></https:>https://discord.gg/BRV9jbG

Devlog #2- Getting the Ball Rolling!

Connect with us on Social Media:

 

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Weekly Updates Week 2:Concepts of Creatures within Kinfallen Forest

Here is a showcase of two enemies you will encounter in the Kinfallen Forest, including a brief description and concept art created by our talented artists: 

Shrubble: 

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This small creature resembles the plant-life of Kinfallen Forest, and scurries along the forest floor, attacking any nearby threat by shooting seedpods or attempting a pitiful attack. When cornered, it will usually either burrow itself underground or flee.

Tresswing: (Before and after)

1574072659_TresswingConceptFinalized.png.2057532e465bf1aac40565215719d75e.png

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This aerial creature only has two wings and a beaked face, and flies amongst the canopy of the forest. When spotting an unsuspecting wanderer, it will swoop down to peck at any unlucky traveler’s head. 

Weekly Member Spotlight:

Beginning every week, there will be a small Q&A segment, wherein we ask a member of Tumultuous Productions some questions to learn more about our talented team! 

For this week, we asked our Lead Composer for all Yami sounds and music, Sassykeys, a few questions to provide an insight into his creative process.

Q: What originally inspired/brought you into pursuing and learning music?

A: “As early as I can remember there was a piano in my  house. I used to enjoy sitting down and smashing some keys - even if the notes didn't make sense I still enjoyed it. So I think a natural interest at an early age really helped.”

Q: What led you to want to create music for a video game?

A: “I had been doing session jobs for a while, but felt something was missing. My main time spent on piano has always been composition. I don't actually know that many songs on piano, but I've always enjoyed coming up with original material. This stems from discovering new chords and combinations on the piano since an early age and developing that theoretical knowledge through trial and error. Anyway, it's helped me as a session musician, but with so much material I've recorded and haven't released, I figured doing some music for video games would be a really nice outlet. I also really like video games.”

Q: What is your creative process? How do you get the ‘musical juices’ flowing?

A: “Play piano. I've found this to be incredibly important in helping me come up with ideas, especially since I'm spending a lot more hours sitting at a computer than I'm used to. Whenever I have “writers block” it's normally because I haven't jammed for a few hours on the keys like I normally do.”

Q:What is a random fact about you?

A: “Yumface is my favourite emoji and it's more or less the only one I use.”

Q: How does making music for a game differ from making it for a general audience?

A: “It doesn't differ all too much asides from maybe you prioritise the music fitting in with the game over how somebody might perceive it if they were listening just for leisure. In saying that the video game is hopefully being made for a general audience too, so their enjoyment of the music is still very important to me.”


 

~Look for our post Next week where we provide more information on the Scavenger and Uprooter enemies and the release of our new website!!~

Remember to:

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Devlog #1- Welcome to Tumultuous Productions!

August 1st, 2019

Connect with us on Social Media:

About us

Tumultuous Productions is a game development team whose members come from around the world and possess both passion and diligence for their craft. Originally established in the winter of 2018, this game company now boasts an array of skilled graphic and pixel artists, animators, coders, writers, musicians and sound designers, all coming together to integrate their talents into the production of immersive and engaging games. Our inaugural game is Yami, detailed below, which is currently in development and available for consumers in Q1 2020.

Yami

 

Our Game

Yami is a 2D puzzle-platformer/metroidvania style game, using pixel art to send the player into a different world. The story the player experiences is based on a bond between brothers, taking on an ancient, corrupted evil that threatens their way of life. The brothers discover their own strengths as they overcome obstacles, learning that the corruption from the world can oftentimes come from within. As the players control the brothers, they gain skills and power-ups to aid them in their journey, having to solve environmental puzzles and defeat challenging enemies to advance in their quest.

Weekly Updates: Week 1

Concept Art:

Here are some examples of the talented concepts and artwork from the artists in Tumultuous Studios. Not all artwork is finalized for in-game, but many ideas and designs will be incorporated into the Yami project.

  1. Concept Art for Brothers and Logo

2. Concept for General Gameplay

 Get to know Yuyo and Yuki: 

When the player(s) begin their journey into the world of Yami, they will soon meet the two main characters of the game, Yuyo and Yuki. It is through these two brothers that the players will travel through the world of Raum, where the titular ‘Yami’ is a form of magic the brothers use to solve puzzles and defeat enemies and monsters. 

The younger brother, Yuyo, has a dark blue skin tone. Yuyo is shorter than his brother, as well as slightly overweight. He can oftentimes become clumsy and is always full of energy and excitement.

The older brother, Yuki, has pinkish-purple skin, with the wispy flames atop his head slicked back further than his younger brother. He is taller and thinner than Yuyo, and tries to act more respectful and dignified, knowing that he will be carrying on the Yami magic for the family. He does however, enjoy teasing his brother and playing harmless tricks on him, although he chides Yuyo in public to remain respectful to others.


Creatures within Kinfallen Forest:

The first area the brothers will journey into, Kinfallen Forest, is an ancient grove and burial ground of the fallen warriors from the days of the Empire. It is here that Yuyo and Yuki are faced with their first real challenges, with their lives on the line should they fail. Within this forest the dead do not rise, but living creatures above the fallen have laid claim to the forest. And they do not allow interlopers to wander into their domain without punishment. Below are two of the main enemies the players will encounter as they make their way through Kinfallen Forest:

Shrubble: A small plant-like creature inhabiting the forest floor.

Tresswing: This aerial creature which flies amongst the canopy of the forest. 

*Concept art for first two enemies will be in next week’s Dev-Log with more to follow each week.

Meet the Yami Team:

Leads:
Yami Project Organizer and Co-Lead: Jin
Yami Project Co-Lead: Marcel Boelen

Artists:

Art Team Lead: David Moran
Art Co-Lead: Ghosty
Graphic Artist: Spurgey
Graphic Artist: Nightstraps
Graphic Artist: Brawler
Concept Artist : NadTheFox
Animator: Arabesco 

Programmers:

Lead Programmer: Marcel Boelen
Programmer: Jin
Programmer: Ryax
Programmer: DuelistRaj
Programmer: Caiden E.
Programmer: Chikuma
Programmer: Ashlee Muscroft
Ast. Programmer: Jordan

Audio Composer:
SassyKeys

Writer: 
Jesse Koah

Video Editor
MH15

Social Media
Will Berghammer

Level Design:
Seik Lucid

Web Developer:
Xevoxe

Level Tester / Graphic Artist
Christian Blake Harrell

Look for our post Next week and remember to:

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