I still don't get this one >_< When reading this comment before playing I was hoping it would be bee pun related...
TumbleBee55
Creator of
Recent community posts
I'm happy you liked the game! High score is based on local storage, maybe it doesn't work with itch.io's iframe I'd have to test it. Since letting the ball survive if you hit the middle would negate the challenge I originally made it so that would lose score, but I figured giving a second chance to save the ball would be more interesting.
Thanks! I managed to beat the game now, the combat was pretty fun, although I got through the main loop quickly. I couldn't tell if I beat the final boss or if I lost enough times since (according to the submission page at least) it loops you to the beginning anyways. The artwork + story are good too!
If you ever end up updating this I got softlocked in my first run because I sold yarn and it didn't return to the shop ._. (I got softlocked again by buying gold yarn without enough of the other types of yarn >_<) UI wise knowing how many rows of the scarf are left+ loops left in a row would be good too! Seriously though this game is too good to be at the bottom of the game jam depths.
Unbelievably underrated game! Unique theme and fun game play, although the tutorial text is a bit small and I was a little bit confused as to how long each scarf was, could you add breaks to the description text above to make it a bit easier to parse? These are knit-picks though (pun intended) and I really hope more people see this!
Fun game! Managed 10335 score / 40 streak on second try. I love the artwork, I love how the symbols are both distinct and colorblind friendly! Since it starts off slowly it might be cool if the starting speed could be chosen. The tension of the game also lowers a bit when you get a symbol multiple times in a row that you don't have (maybe prevent this from happening more than once in a future edit, if you plan on updates?), but otherwise it is exciting at those faster speeds!
Really fun overall, but a few criticisms I have:
- although the mouse is used for aiming, none of the mouse-based controls are stated in the tutorial
-some levels, especially 5 and 6, are easy to get stuck in a position that forces you to restart the level. If these "soft lock" areas were removed or there was some kind of undo button it would be very useful.
-throwing/aiming the magnet feels very unnecessary in most levels
- level 6 seemed much harder then the rest, with it being the only one I couldn't complete. I couldn't tell if the solution I was trying was intended or not, which was throwing the magnet onto the button from the left side.
-The button sprite dimming to a darker green when pressed makes it seem like it can't be pressed again to reset it
Hope this helps with improving the game!
