check out the itch page after you play for a note from the developers about the game!
tucker koepp
Creator of
Recent community posts
The choice to not show players how much impact they have done throughout the game intentional! “Impact” is damage to the environment, and if the environment runs out of health, the game ends early, and the player who did the least amount of damage wins instead. The environment has a hidden amount of health, and it is randomized each round.
At the end of the game, you can view how much damage each player did by pressing the arrow on the right side of the game over screen :)
Love the title and the overall theme that you guys were going for! I think the only big issue is that a lot of the spaces felt large but empty. Since the game has a top-down view, there were also a couple of times where everything was occluded by a large building. I think this game definitely had a lot of charm to it, and the box physics were really fun.
I really appreciated the enthusiasm your team had narratively. As another comment mentioned, I think your character movement needs a slight rework. A big issue is with momentum. When I let go of the arrow key, my character comes to a complete halt, which can create a bit of a rigid and unpolished feel. I was also a bit confused about whether or not the wall-jumping mechanic was intentional. I also would recommend WASD support. I'm left-handed and had a hard time using the arrow keys. It also makes the game inaccessible to people with 60% keyboards. Overall, It's clear how much time you guys put into this project, and I really hope you continue your hard work after the Jam is over.