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tucker koepp

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A member registered Feb 23, 2023 · View creator page →

Creator of

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check out the itch page after you play for a note from the developers about the game!

The choice to not show players how much impact they have done throughout the game intentional! “Impact” is damage to the environment, and if the environment runs out of health, the game ends early, and the player who did the least amount of damage wins instead. The environment has a hidden amount of health, and it is randomized each round. 

At the end of the game, you can view how much damage each player did by pressing the arrow on the right side of the game over screen :)

You guys should be really proud of this. Game development is not easy and I think you guys did a really good job redefining your scope, to create a fun and playable experience by the deadline. I really liked your visual style and I sincerely encourage you guys to keep working on this. 

Love the title and the overall theme that you guys were going for! I think the only big issue is that a lot of the spaces felt large but empty. Since the game has a top-down view, there were also a couple of times where everything was occluded by a large building.  I think this game definitely had a lot of charm to it, and the box physics were really fun.

 I really appreciated the enthusiasm your team had narratively. As another comment mentioned, I think your character movement needs a slight rework. A big issue is with momentum.  When I let go of the arrow key, my character comes to a complete halt, which can create a bit of a rigid and unpolished feel. I was also a bit confused about whether or not the wall-jumping mechanic was intentional. I also would recommend WASD support. I'm left-handed and had a hard time using the arrow keys. It also makes the game inaccessible to people with 60% keyboards. Overall, It's clear how much time you guys put into this project, and I really hope you continue your hard work after the Jam is over. 

There is a tutorial screen on the main menu! :D

Really cool movement mechanics! I had trouble selecting dialogue options and noticed it was possible to run off the map in some places! 

Your concept is awesome! I think your current version lacks instruction/tutorial sequence, and it can sometimes be unclear what to do.

Really nice prototype you got here! I'm sure you just didn't get there yet, but in case you haven't considered it: the option to use WASD and Spacebar would help out a ton! Overall, solid work. I'm excited to see it when art gets its way in there!

I really like the art style you guys have going! Something you guys might want to think about is how the difficulty increases, in response to the heat level, rather than just a game over.

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Edited to fix broken link

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I like that your game will explore what an individual can do to help out. That presents a great opportunity for a call to action. Looks like you have a lot of work cut out for one person, though. Good luck!

Edit: (I'm not sure why this comment got posted three times, my apologies!)

Sounds like a fun game! I'm not sure why your moodboard is a unity file, but based on the thumbnail, I really like the aesthetic you are going with.

A game by Team 1-W

Evan E (gamingtime)
Cass (cracklycms)
Tucker (tuckcedo)
Liv (majungasawrus)
CC (guyferari)
Simi (simishcj)
Hannah (hannahrose1124)