The game is really good! With the amount of time we had it's very polished. I also like the music choice here, it goes well with the drone's personality. One thing that would be a good addition is if the player could move while looking at the map. Overall, really great!
Play game
How Hard Can it Be to Deliver Pizza Now that the World Has Ended's itch.io pageGame Title
How Hard Can It Be To Deliver Pizza Now That The World Has Ended
Developer Name
One-Tea
Short Promo Blurb
This game's objective is to tell a story of hope and revival even after the climate apocalypse through the eyes of a pizza delivery drone who manages to form bonds with others in this world. The drone will gradually piece together information about the state of the world and learn how to help improve it while delivering pizza.
Full Description
This is a digital game in the Unity engine. It is an adventure/exploration game with puzzle elements for an audience of people who know about climate issues, but may have a pessimistic outlook (particularly Generation Z and Generation Alpha).
This game's objective is to tell a story of hope and revival even after the climate apocalypse through the eyes of a pizza delivery drone who manages to form bonds with others in this world. The drone will gradually piece together information about the state of the world and learn how to help improve it while delivering pizza.
Be sure to play through until the ending for a surprise twist!馃き
Promo Image(s)
https://drive.google.com/drive/folders/1z7G5fOL14r_Tn1dJfXVVViNCVFkq_hR_?usp=drive_link
Promo Video
https://drive.google.com/file/d/1x8eK0_ytp4Z-2Nn4Y59xJaQ4RFQ5IsaT/view?usp=sharing
Artistic Statement / Use of Theme(s)
In this post-apocalyptic world, conditions may cause people to people still live with hope as they try to do what they can to improve the conditions of the world and build personal connections.
Development Summary
What major changes happened between the original idea and the final product?
We cut down/out our plans, foraging mechanics, and adjusted the scope of our adventure game. We were originally going to include two different drones (a player and friend), several areas to explore and different items to find to help make pizza. We ended up reducing our levels from 4 to just 2 and incorporated some elements of the first three levels into the first level. We didn't have time for the foraging mechanic so we just did an item search mechanic, and yet we still tried to stick to our core concept.
What surprises did you find?
We had to keep our drone grounded and have our item of important carry moved to another side. Also people enjoyed knocking over the boxes,
What pitfalls did you navigate?
We managed a working title screen, and a full drone model with models for our other robots for content promotion.
What were the hardest things to cut from your concept?
The final level that depicted healing and restoration had to be reduced significantly.
How many people were involved?
9
Release Plan
We would want to add some more puzzles and fun gameplay mechanics. Additionally, we would want to flesh out the experience of the final level to show the themes of hope.
Leave a comment
Log in with itch.io to leave a comment.