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Frogology's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interesting Gameplay / Fun | #10 | 3.444 | 3.444 |
Likely to Release | #23 | 3.111 | 3.111 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #24 | 3.222 | 3.222 |
Overall | #24 | 3.133 | 3.133 |
Smooth, Polished & Bug Free | #26 | 2.667 | 2.667 |
Aesthetic (Art, Audio) | #29 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Unlike others below, I enjoyed the mouse sensitivity. I do recommend adding a simple UI with sliders to adjust sensitivity at least, and some ui elements that have contextual elements on what is going on with the game.
I like your art style, and the player controller is cool. However, I got the same issue with the mouse sensitivity being too high.
I think Frogology is looking great so far! I also had a bit of an issue with the mouse sensitivity being a bit too high, but I think everything else looks lovely! The low-poly art style is super cute, and the game itself is fun! Great job so far--can't wait to see it polished!
Lot of cool stuff and an interesting take on the theme, but the for some reason my mouse sensitivity was so high I could barely play it right.
The game is fairly informative and fun, and the point of the mission is direct. The art is so cute and fun and inviting but I would like to see a little more texturing fone in the trees, bushes, and untextured areas. The movements were fun and pretty smooth.
Really cool movement mechanics! I had trouble selecting dialogue options and noticed it was possible to run off the map in some places!