yeah, I beated the level a while ago after seeing a speedrun of it. But I would never think that a glider could maintain upwards momentum
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Nice little game. It didn't addapt to my widescreen, and windowed mode have a problem when the mouse slip outside the window :P
Nice concept. The back and forward with a main dev made it work.
Last level could have a zoom out maybe. I couldn't see what the buttons were doing.
The atmosphere is nice, but it bugs me that you have to shoot and destroy every create that is in your way. The monsters jump so fast that you cannot react to them... you simply have to be out of reach, and that is very easy. After the first 2 rooms I didn't even care about killing them, I just jet pack to the next door.
Nice game. The dash movement seems a little splitted maybe the end of the animation could be better. I also found a bug: when using the laser, if you hit a pilar, the laser stays short even when aiming away.
This game is very well done. I like it a lot. The visual with the lights were really special.
I spent 30% of the demo thinking that "power" was the ammo, and it wasn't goin down because it was bugged, so I was shooting sparingly. Once I got the first secret upgrade I was like ohhhhh and infinite ammo it is. It made the game much more enjoyable once I was firing almost constantly hehe. I was having so much fun with the rapid fire that I discovered that you can charge just after beating the boss.
Not being able to return to the start left a bad feeling of not exploring everything. The boss was alright, a bit on the easy side, but I guess that's perfect when it's the first you will probably encounter.
I enjoyed the game. I got stuck on the bridges and mushrooms of the first world, and could not finish lvl 8 at all! The goal is just to high up. For some reason the upwards momentum just stops. I got 2 close calls, but to no avail. You can check the whole gameplay here: https://www.twitch.tv/videos/1084993502
Nice game! The "run from the static" blood on the wall made me instantly afraid of the flickering. Fear by sound was awesome. Some bugs: when playing with ultra wide-screen you can see beyond the dark mask, and sometimes even the corridor on the other side of the wall. Also the elevator go down even if you hit "up" on your keyboard.
It is hard not to compare this to 10-103:NULL KELVIN. You improved in null kelvin in almost every way. The only thing that I prefer in this one is the way the credits roll. Congratulations!
I managed to get to the painter, but could not traverse the water nor the door with the RGB lock. Is there any development pass those points? The "combine" mechanic of the items is very weird. Maybe you could click them and they would be outlined instead of shake. The launcher is very deceiving displaying inputs like jump and etc
You should update your game page here instead of creating a new instance. Most searches show v.0.6.7 first.
The itch notifies when a new version is up, etc... I suggest you clear the other version and put a link to this one