Off course you may join! I already accept your friend request
TsumikiK
Recent community posts
Hi! Sorry for just noticing your message. I think both ways is okay. I had habits to inflates writing with unimportant stuff in dialgoue, so it just becoming a "boring yaps" between characters in the story, so It would feels really good if someone helps me with the writing and direct how's an event of each characters in the games. I already have summarization on the story in the servers, feels free to join!
Hi! We are currently lookinhg for everything, I mean, anything unique for each of our characters. The mood may vary for each characters. But maybe for now, we are looking for any composer that may help with the mood of the game itself. We want it to be happy and hopeful during the day in a organic, tribal style. But will be gloomy and suspenseful when night (Intended to be jarring). We can provide you several examples in the servers! Is there any way to contact you?
Hi, I am TsumikiK. Developer of A Danganronpa fan-game, Therappyronpa/Therappy Havoc. Currently looking for 2D's artist that can help to create CG, especially for several death scenes, investigation and execution of several characters.Therapyronpa is an therapy-themed fan game ("fangan") heavily inspired by the Danganronpa series. The story follows 17 characters with various mental health issues who arrive on "Eden Island" for a group therapy retreat. However, the situation quickly devolves into a deadly killing game.
The participants are forced into a cycle where murders occur, followed by investigations and class trials to identify the culprit. A unique twist is the "Sacrifice" role, where an innocent person must fight the guilty one to the death after each trial, until one person stand last
The gameplay involves managing the main character's emotions through four color-coded stats (Blue, Red, Yellow, Green) and making choices that affect the story. It also features mechanics like dice rolls that randomizes interactions, and corruption systems that influence the narrative and character relationships.
Experience is not required — if you’re new, experimenting, or learning, you’re completely welcome.
What's already been done?
-Narrative Direction
6 Chapters in Totals, following the formula of Superdanganronpa 2 (Not the 2x2 version that released around 2026) and Super Danganronpa Another 2, it has a pdf summary consist of 115 pages. Each Characters also had their own Free Time Events (FTE).
-Sprites and Styles
At least, at the total amount around 480 Sprites had been done. From 16 characters x 30 sprites. With stylized styles inside the game itself.
-UI and UX
Had been done, all drawn.
-Engine
The game is using RenPy. It's already been configured to support the projects, including minigames and branchings.
-Community
Follow us in Discord in https://discord.gg/kPgcSC2mBn or DM me to get the community link!
Who I’m looking for:
-Sketcher assistant for CG's, Scrum Debate's Sprites and Closing Arguments
-Assistant in Execution (Of characters)
-Animating Assistant (I want to consult how the characters is suppossed to die etc.)
-Narrative writing consultant
-Music Composer (Currently has four, and it still open)
Art needs include:
– Pose Sketcher, I have impaired visual intelligence that makes me lost the perception of depth due to accident that hit the back of my head (It's nothing serious, just a brain trauma), rendering me unable to visualize 3d objects in paper. All my drawings are based on references and help of other peoples.
- CG's Sketcher
– People that can help me Color and Renders
– Visual Consultants
What I offer:
– Visual direction and references
– A document with world concepts, character notes, and spoilers.
– Full credit in the project
Although, as I said in the tags, the job is unpaid, this is a passion project of mine, and I shall never force anyone who offers to join, to work more than they could or want to. I'll make sure you are credited.
Chat me on Discord : tsumikik
List of the Ultimates (Not in order):
- Ultimate Protagonist (超高校級の主人公 : Chō Kōkōkyū no Shujinkō)
- Ultimate Antagonist (超高校級の敵役 : Chō Kōkōkyū no Tekiyaku)
- Ultimate Oddity (超高校級の奇異 : Chō Kōkōkyū no Kii)
- Ultimate Evenness (超高校級の均等 : Chō Kōkōkyū no Kintō)
- Ultimate Wisdom (超高校級の叡智 : Chō Kōkōkyū no Eichi)
- Ultimate Healer (超高校級の癒し手 : Chō Kōkōkyū no Iyashite)
- Ultimate Prudence (超高校級の慎重 : Chō Kōkōkyū no Shinchō)
- Ultimate Lifelines (超高校級の救命 : Chō Kōkōkyū no Kyūmei)
- Ultimate Reasonist (超高校級の理性派 : Chō Kōkōkyū no Risei-ha)
- Ultimate Lover (超高校級の恋愛家 : Chō Kōkōkyū no Ren’ai-ka)
- Ultimate Dissector (超高校級の解剖者 : Chō Kōkōkyū no Kaibōsha)
- Ultimate Fairness (超高校級の公正 : Chō Kōkōkyū no Kōsei)
- Ultimate Monarch (超高校級の君主 : Chō Kōkōkyū no Kunshu)
- Ultimate Embracer (超高校級の抱擁者 : Chō Kōkōkyū no Hōyōsha)
- Ultimate Monstrosity (超高校級の怪物 : Chō Kōkōkyū no Kaibutsu)
- Ultimate Beacon (超高校級の灯台 : Chō Kōkōkyū no Tōdai)



Hi, I'm a solo game developer that having a hard time figuring out how to implement code in several game engines.
Currently, I'm developing a game with a formula like Danganronpa's, which, combined with Undertale/ddlc persistence that remembers the player as a different entity from the characters they played from. With a heavy mix including heavy and sensitive issues such as mental health, dogma, and other stuff, which in short is just like a mature version of Danganronpa, but designed with jarring language from the main character's view to present realism of the mental status of each killing game's participants.
I already developed my game as a story in Ren'Py within Python, but since Ren'Py doesn't help much in creating complex card game mechanics, I tried to use Godot. I followed some tutorials about card games and did some basic ones, which ran pretty good until I added my own mechanics, which turned out to make me feel like super burnout. I had no idea what was wrong in the code and everything went downhill in the code, and even after I tried to consult communities (They are indeed very nice people) and even AI like deepseek or grock (Which tbh these clankers just make it even worse), it's like a rotating raw egg in the microwave. As I get enough with .gd and .rpy bullcrap, I just decided to make a clear game design as a PPTX, and I kinda overdid it, which explains why I'm kinda burned out too (Spoiler: Too ambitious Project). It's 2 document explaining the game and each character's mechanics.
The art is kinda a mixture of Omori and Danganronpa? Since I kinda want the vibes to be innocent, cute meta horror rather than a graphic, gloomy gore or claustrophobic, a normal Danganronpa usually has. I want the killing game setting to be trapped in an open community, just like that Midsummer horror film, if you ever watch it.
About The Game, The Therappy Havoc/ Therappyronpa
https://drive.google.com/file/d/1VeJFYW6quY8jXVK1ZNaTxkvfCTBXK3zh/view?usp=shari...
The NPC Mechanic files
https://drive.google.com/file/d/1heuhjay0rEHOb29_6plZlHJzUXomuXO4/view?usp=shari...
What do I actually need? Maybe just like an intuitive jar, so I can intuitively design a level, narrative, story, putting arts and voice? Somethings like RenPy, but also support the mechanics that I can't implement. Maybe some advice? I have all the present codes available and ready to be inspected. You can always contact me if you want to inspect it.
But I think I just need help from a programmer, in Unity, Unreal Engine, or Godot, probably.
Currently, this is also unpaid, but I kinda planned to share the revenue if the game is suitable enough to be put on sale.
Thanks for the attention.
My Discord: tsumikik
Hi, I would likely glad to help. I already have experience in making visual novels myself, especially in Ren'Py. So if you are interested, feel free to contact me.
Discord: tsumikik
My portfolio
https://drive.google.com/file/d/1v8QFu8mD77L_5MZzOwbYA1-zSuzOfLj5/view?usp=shari...
Hi, I just stumbled upon your project, and since I have enough experience with Ren'Py and 2d art. I can say that I'm pretty interested in helping. You may check my art portfolio, although I am not very certain that my art styles would match, but no harm in trying, right?
Art Portfolio: https://drive.google.com/file/d/1v8QFu8mD77L_5MZzOwbYA1-zSuzOfLj5/view?usp=shari...
Discord: tsumikik
Best Regard.
Hi. I'm Tsumiki K. The developer of pshycology kawaii-horror Visual Novel 3/4 Therappy Havoc. I'm also a 2d artist, writer and Phyton Programmer, currently working in the same project that I mentioned above.
I'm offering a service of drawing a background/ character sprites design (In soft pastel style) for FREE To anyone that could give me constructive feedbacks in my visual novels.
The feedback may include : Pacing (I had a bad habit to get over-writing, causing texts to inflates), character storytelling, UI and criticism to improvement).
The Game is for 18+ due to high use of profanity and several sensitive issues related to mental health.
The duration spend for the full story is around 2-3 hours, with skips it might around 45 minutes.
You can check the game here:
https://tsumikik.itch.io/34-therappy-havoc
You can check my Art Portfolio here
https://drive.google.com/file/d/1v8QFu8mD77L_5MZzOwbYA1-zSuzOfLj5/view?usp=drive...
For communication, you can dm my discord @TsumikiK or joining my discord group below

