Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TSE0523

118
Posts
3
Followers
A member registered Jun 21, 2023 · View creator page →

Creator of

Recent community posts

The game is very creative, and I found it very addictive to try different possible solutions. Thought the audio could've used more attention, but other than that I think it's very nicely built and polished.

Thankyou! I was very happy with how the art turned out for this jam, and am planning on adding a lot more polish to it after the jam.

Very nicely built game, I found myself playing it for much longer than I should've. Great job.

(1 edit)

Very fun little story/horror game. I loved the direction you went with in this jam! got me very interested in it for a long time.

Very cool game. I found the con5rols to be very slippery sometimes, but other than that, I thought it was incredibly well thought out and has a very nice narrative.

Yeah I kinda ran out of time to fully flesh out the tutorial and concept of the game, though I fully plan on finishing that after the jam. Thankyou for playing and for the compliments!

The art is amazing, and the game is very thought out and polished. I love the different names of the enemies and their different designs as well. My high score was 14, but I'm sure I could get higher if I played longer.

This is a very polished and large game for how little time was given in the jam. I love the creatures as well. I will say that some of the controls and goals of the game took a bit to figure out, but other than that it's one of my favorite games I've played from the jam!

Thank you for playing! I do think that out of all the jam games I've made, I did the best art on this one.  I will definitely update it in the future.

The rules are definitely something I should've put more time into balancing and polishing. I definitely want to update the game in the future to include, not only a more thought-out rule system, but to have a sort of story. Thank you for playing and for the feedback.

By far one of, if not the best game in the jam. Out of the whole game I think the art was my favorite part.

Great game. The gravity was really fun to play around in, and the puzzles were very fun

Very much a w game, I loved the art, and seemed very polished. I'm, trash at it though. Speed felt very good as well

Thankyou for the feedback! I did the tutorial kinda last minute and ran out of time to balance, so I ended up just hoping the rules were easy enough to follow. This’ll probably be the first thing I fix after the jam.

Great game and idea. I found the jumping to be kind of buggy, and the echoes don't exist if you hit the reset button. other than that though great job.  Also, the art was really good

Great game. I love the art style as well. I did notice a few glitches here and there (Like being able to hold cards from your old hand), but other than that I think it could be a great game if you finish it.

best game ever made. (Though I did notice that loops could just be made near apples and the apple would get eaten)

Amazing idea. I love the art as well. I was originally going to do a similar style but swapped. I managed to soft lock myself super early though. A couple tweaks here and there it could be great!

W game. I found it really hard to tell which ship I was controlling, but other than that it's great. Made it 11 rounds.

(1 edit)

The game is great, though I do have a few problems. First, I think so of the items could be explained at some point, maybe have a set of tutorial levels. Second, I think the game is really punishing, and could give more room for error, but maybe that's just me.

Thank you for playing! I had a lot of fun making the walk cycle, as I have no idea how to make it not look like that.

The art and music are amazing, no idea how you made most of them in 48 hours. The concept is also great. I really have no problems, besides that being able to swap between building and jumping could be useful, but I can see how that can break things in the game.

(1 edit)

The art and audio are great. I also love the idea, 5/5. The game gets kind of boring really quickly though, as there isn't much variety in every encounter.

(1 edit)

The solution for that level was actually just to jump into the smaller bubble while large (as you should keep most the speed from before but should also be small enough), and land on the platform. I would've made that better, or moved the level further out, but I didn't see your solution until after the jam.

(1 edit)

Thanks for playing! I was trying to play-test the game, as I couldn’t tell if the controls were good or not, but I couldn’t get any pc players to try, so I never really got a clear answer. For the jumping on bubbles, the 4th level is meant to be like a tutorial, as it tells you how to jump on them, but the text box might’ve been to far away so you might’ve missed it. I think I’ll increase the size of the text and fine tune the controls after the jam. I think you might’ve had the wrong solution in the first level, if you were using it there then you had the wrong solution, and I’m guessing I never fixed that problem. Thanks for the feedback!

Great game, and I loved the humor. I also think that the art style and creativity is some of the best I've seen. Theme wise however, I don't think the game fits it very well, and I also think that it gets repetitive. One think you could try to do to fix the repetitiveness of it, would be by making more unique aliens earlier, and letting us have more blocks would also be great. All of these are only suggestions though, and you can probably find way better solutions.

(1 edit)

The game, while looking and sounding amazing, wasn't well balanced, and I was constantly in a situation where I waited. I also never figured out how the game ended unless I did it manually. You could maybe try to fix the issue by making basically everything appear more often, and put a full tutorial in the game, as I had to go back multiple times to figure out what to do.

Everything was great and I thought this would be 15/15 in the start, but near the end I couldn't learn the controls, and started feeling sick from the camera movement and the background. Would love to have finished it, and maybe if the background was changed or the camera was slower I could, but not the way it is.

I loved the idea and style, but it was super buggy. 3.5 / 5

The idea is great, but I thought the game was fast or didn't last long, and the art could've been improved, but other than that it was great.

I could play this game all day. Loved every part of it, but I do wish I could get new cards sooner, as well as more new cards. If you can continue this game I would, it has great potential.

The art and sounds were amazing. I also have not seen many other games anything like this during the jam. However, I do think the actual game is lacking. I also had trouble understanding what to do at first, but that might just be me. Overall great game.

"+Fire / –Atk" adds a lot more fire than just "+ Fire", and the opposite for "+Atk / –Fire"

thank you for the feedback. I was intending to fix/add a lot of these features, but I had a busy week and ran out of time, as for the ice bullets it slows the enemy’s, though it’s kinda useless and I should’ve made that upgrade better.

The game seems great, and the art is very nice, though the gameplay is very confusing, and I couldn't figure out how to beat the boss fight, as it seemed to last forever.

The graphics and sound design are amazing, only thing I can say is that it got boring after a while before I lost, though kept my brain interested for good couple minute.

I think the game is amazing, mostly the graphics blew me away. Not to nitpick, but the text was a little high sometimes when it was just a sentence.

Solid graphics and sounds, though it was kind of boring trying to figure out if you're going the right way.

Great game, though kind of short, and very little actual gameplay compared to just reading dialogue.