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Trys10Studios

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A member registered Aug 19, 2015 · View creator page →

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First, as a father of a child who had cerebral palsy, including an accessible menu to choose which is best for you is quite considerate.

A basic controls explanation could be useful, even if just in the description.

Since you have the game slot already on Steam, why not put the demo on there too? Really get a chance to grow your wish list?

I'm trying to give you as much honest input as I can, grain of salt and all that.

The GOOD:

The camera movement is nice and subtle.

Transitioning between outside and inside is great.

The music is interesting!

I really like the aesthetic, art is great.

Sound effects are unique.

Music, did you combine Final Fantasy with Castlevania? That's what it reminds me of, at least on the menu screen. Sounds great!

The BAD:

I know a lot of it's MINOR, but I wanted to give you a list of things I encountered. Since this is a DEMO and not a PROTOTYPE, I wanted to give you decent feedback. Is it useful? Idk lol.

Maybe decouple the 'use' button from the 'attack' button? Or maybe just don't allow him to use his sword in the village? Not a big deal just a thought ;).

Not quite sure if there is a typo in the bottom right house where the char says "This village is all I've ever known." looks like it reads "Iv'v"

Typo with the guard, technically an English syntax issue: "You can't pass, [the] festival has not started yet." The 'the' is missing when the knights speak.

Some kind of identifier for each house (e.g. "Your House") might help navigation, or even some kind of differentiator.

There is a tile issue with the pond. When the player walks to the edge he is behind the tiles, I assume it's a sort order issue. Also, there seems to be a collision issue as well.

The flags at the top are doing the same thing as the pond. Again, probably just drawing order.

In the field, not being able to attack diagonally is "frustrating" but not a game breaker. Reminiscent of "Ninja Taro" and even "The Legend of Zelda: Link's Awakening."

You might want to pause the enemy movement when talking to NPCs, I'm getting wrecked while talking lol. Then I died lol. I was trying to this up and I figured the enemies would not get close enough but they kicked the tar outta me.

The UGLY:

Nothing, it's just a goofy movie reference lol.

In all seriousness, this is great! Really well done, could definitely use some polish for a Steam Demo release, but I think you're almost there!

Lastly, I will have to give this another try in a bit!

This game is brilliant.

Incredibly interesting idea for a game, reminds me of Antumbra, but it's its own thing. The music is a brilliant choice to create an unease.

You're welcome!

Why thank you good sir lol

Really cool concept, well executed.  I see seam issues between the background images, and the "jerkiness" of the camera when the player embeds, but honestly this doesn't take over the overall fun play of the game.  Cool concept!

Beautifully done!

I'm having issues uploading it here on itch.io.  Here's the prototype on cheesegames.net. 

http://www.cheesegames.net/games/1862/index.php?gameDataId=1862

Absolutely!  I will definitely do that!  I was thinking along the same lines as you mentioned, leaderboards, boss fights, etc.  The biggest difference for my game (compared to others I've seen for Android) is I'm using the accelerometer to  control the player ship and it feels more like a space ship.  Also it requires input from the player to shoot (by tapping the screen).  It's quite dynamic for a simple game, and that's what I was hoping for.  Thanks for the reply :).

I like the overall feel, the waves are a bit slow going but it has great core gameplay!  I like the artwork/gfx and  can't say anything about the music or SFX because I had the volume down (it's late lol).  You really should publish more games like this!  I'm making a game in a similar fashion.  I was hoping to post it to itch.io sometime today to get some feedback.  It's a prototype now, you can check out a video of my latest update here: again, it's a prototype, all he artwork will be redone :).


I never saw a reply in my dashboard for any of these!  Im so sorry for the late rely.  I am without a computer at the moment.  I will let everyone know when I acquire another.  Thank you for the consideration!

I'm an artist looking for a game to lend my artistic abilities. Basically I want to add a little life to some games. Any game style or format is fine. I want to develop a portfolio.

First let me say I have developed my own games in the past, an FPS integrating Unity's Networking, eye gaze accessible games using Tobii EyeX, and even "hacking" a game adapting it for use with the Tobii EyeX. I originally set out to do this for money, but that was never my intention when I was younger. I just wanted to be apart of the artistic process, I gave up on my hopes of being a game artist many years ago for fear of never finding work.

Now I'm looking to do this for fun. Money is great and all, but not my reason for doing this. I want to create worlds wherein players awe at the art like I used to when I was a kid.

All that said, if you're interested, send me a message.

-Ray of Trys10Studios

Trys10Studios You Tube Channel

Alesha's First Time Playing Eye-Ball

Tristan Bug's first time playing Eye-Ball

Thanks for the love! I strive to create new and innovative concepts for gaming, especially accessible games and I appreciate the comment!

Please introduce yourself! I am Ray Wellman, a father of a child with cerebral palsy and epilepsy, a game developer (accessible game developer to be more precise), a musician (rhythm and lead guitar, vocals, harmonies, songwriter). If you want to know more, please ask!

The basic idea of this game was to give kids and adults like my son, whom have very little or no functioning hand movement, accessible game play using the Tobii Eye X controller. If you haven't heard anything about this controller, it's basically intended to enhance gameplay; whereas, I decided to use it exclusively for games like this. I am ridiculously excited for my future in developing games like this. I'm not out to get rich, I just want my son and others like him, to enjoy the wonders of gaming more independently. Things like the Wii are great for hand over hand assistance, and I owe Nintendo many great hours with my son for this. However, I want more for my son, a real independence.

The game is great overall. My only issues are, at one point when I used the mosh pit attack the screen remained shakey even after I let go of the space bar and the mosh attack was over. The other thing was when you have 50 kids crying on the screen at once, the CPU gets a bit bogged down it seems (I'm running 6GB and I have a graphics card lol), maybe when it's calling the updates the colliders are getting embedded? Though I'm not sure if that's the case because strange things usally happen when that's the case. My point is I kind of got "stuck" and my character moved kind of slower, it was hard to get out of that mess lol. Thanks though, that was a great laugh, the game is simple but fun.