First, as a father of a child who had cerebral palsy, including an accessible menu to choose which is best for you is quite considerate.
A basic controls explanation could be useful, even if just in the description.
Since you have the game slot already on Steam, why not put the demo on there too? Really get a chance to grow your wish list?
I'm trying to give you as much honest input as I can, grain of salt and all that.
The GOOD:
The camera movement is nice and subtle.
Transitioning between outside and inside is great.
The music is interesting!
I really like the aesthetic, art is great.
Sound effects are unique.
Music, did you combine Final Fantasy with Castlevania? That's what it reminds me of, at least on the menu screen. Sounds great!
The BAD:
I know a lot of it's MINOR, but I wanted to give you a list of things I encountered. Since this is a DEMO and not a PROTOTYPE, I wanted to give you decent feedback. Is it useful? Idk lol.
Maybe decouple the 'use' button from the 'attack' button? Or maybe just don't allow him to use his sword in the village? Not a big deal just a thought ;).
Not quite sure if there is a typo in the bottom right house where the char says "This village is all I've ever known." looks like it reads "Iv'v"
Typo with the guard, technically an English syntax issue: "You can't pass, [the] festival has not started yet." The 'the' is missing when the knights speak.
Some kind of identifier for each house (e.g. "Your House") might help navigation, or even some kind of differentiator.
There is a tile issue with the pond. When the player walks to the edge he is behind the tiles, I assume it's a sort order issue. Also, there seems to be a collision issue as well.
The flags at the top are doing the same thing as the pond. Again, probably just drawing order.
In the field, not being able to attack diagonally is "frustrating" but not a game breaker. Reminiscent of "Ninja Taro" and even "The Legend of Zelda: Link's Awakening."
You might want to pause the enemy movement when talking to NPCs, I'm getting wrecked while talking lol. Then I died lol. I was trying to this up and I figured the enemies would not get close enough but they kicked the tar outta me.
The UGLY:
Nothing, it's just a goofy movie reference lol.
In all seriousness, this is great! Really well done, could definitely use some polish for a Steam Demo release, but I think you're almost there!
Lastly, I will have to give this another try in a bit!




