Very nice adventure! On theme with lots of little interconnections between elements and rooms. No notes!
Troy Renaux
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A nice submission outside the usual western settings. Well done too!
I presume this in part stems from trying to stick to inspiration stories that I am yet unfamiliar with, but I would have liked to see more going on in the random tables. Limiting nearly all entries to being either minor mundane effects or (as written) just sightings of mundane animals. I was also disappointed to find that the city Qoloe was only described via a single location. The page limit gets us all but I think perhaps this adventure could have provided more adventure material had it focused only on the overgrown city rather than a mini-dungeon, in a city, in a hexcrawl.
Great submission overall! I hope a few lines of critique don't come off as anything less than appreciation for the piece.
Nice! Really short and fun. It'd be interesting to GM whatever happens when the party inevitably peaks below the wagon tarp.
I think you and other commenters are right that this very much feels side-questy. I'm a little disappointed that characters would be likely to only encounter a couple of the locations. I am not sure under what circumstances they might reach the ranger cabin at all.
Great article. I think for me, the biggest challenge is getting my players to think in weirder ways. I've often tried to challenge the medieval europe status quo, only to have my players fight to draw the story back into those famialar spaces. Even in decidedly weird homebrew worlds—even those which my players take the time to read my notes about—the PCs themselves are copy-paste from a single non-medieval genre at best and your usual wizard at worst.


