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Troy Renaux

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A member registered Jul 17, 2025 · View creator page →

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Very nice adventure! On theme with lots of little interconnections between elements and rooms. No notes!

A nice submission outside the usual western settings. Well done too!
I presume this in part stems from trying to stick to inspiration stories that I am yet unfamiliar with, but I would have liked to see more going on in the random tables. Limiting nearly all entries to being either minor mundane effects or (as written) just sightings of mundane animals. I was also disappointed to find that the city Qoloe was only described via a single location. The page limit gets us all but I think perhaps this adventure could have provided more adventure material had it focused only on the overgrown city rather than a mini-dungeon, in a city, in a hexcrawl.
Great submission overall! I hope a few lines of critique don't come off as anything less than appreciation for the piece.

Nice! Really short and fun. It'd be interesting to GM whatever happens when the party inevitably peaks below the wagon tarp. 

I think you and other commenters are right that this very much feels side-questy. I'm a little disappointed that characters would be likely to only encounter a couple of the locations. I am not sure under what circumstances they might reach the ranger cabin at all.

Really nice! I am running a session zero for HMtW tonight and might use this as the very first dungeon.

Incredible layout and very succinct writing is about the highest compliment I can hope to receive. Thank you!

Thanks! It’s a new style for me. I was aiming for a sort of Monty Python feel.

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I would still appreciate another title, or even if “climbing” could be dropped.

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Would you mind providing me a new title? (if it won't count against me.) I've been working on it all day but can't figure out how to make "Climbing the Verdurous Realm" make sense. 

Great article. I think for me, the biggest challenge is getting my players to think in weirder ways. I've often tried to challenge the medieval europe status quo, only to have my players fight to draw the story back into those famialar spaces. Even in decidedly weird homebrew worlds—even those which my players take the time to read my notes about—the PCs themselves are copy-paste from a single non-medieval genre at best and your usual wizard at worst. 

Glad you’re enjoying the game. I have no plans to list the physical item through other shops. The print friendly version can be printed and saddle-stitched, however.

that’s awesome to hear!

I mostly just pop in every once in a while to pick up a few things. Mostly a home game guy but I’ll look for you if I’m ever there on a Wednesday.

Got this game as a free copy today at a local game store when I went to drop off free copies of my own game. Very nice! 
Andy and Kanyath you might like the NSR Cauldron discord if you aren’t already in it. Lots of like-minded creators there.

As far as the battlespace is concerned yes. Anything on the board can be shot. If for some reason I was running a battlespace with ships 30 bands apart perhaps I would say attacks are impaired but I can’t think of a scenario where that’d be necessary.

Glad you like it!