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trollak

45
Posts
A member registered Aug 05, 2025

Creator of

Recent community posts

Truly amazing game! I had to get to the ground and the combos did not disappoint. It already feels like a complete game.

The gameplay loop and graphics feel great. I liked that you can use the aliens to destroy the planets in later levels (or at least use planets are shield) and that the upgrades change the gameplay a lot.

Great game about spotting differences. I wasn’t sure how many evil sheeps I didn’t spot but I got through the night on the second try. The blinking feels a bit too quick and could be a slower transition to not hurt eyes that much. The concept is really unique. Hopefully, these sheep will not enter my dreams…

Great combination of a shooter where you want to save energy to survive longer. I got to 3 minutes by attacking at the start and fleeing just before the reactor was going to go off. I am not sure what the surrounding enviroment was but it looks super neet. Both your weapons and enemies have a lot of variety.

Very good game. The game was well tested because I have saved all three bears with 10 %. The bears got a bit stuck at one corner of the mountain but fortunaly he walked back. The effects look great.

At first I finished it without ever increasing the multiplier and thought that the animations and gameplay feel good, but then I found out you can chain jump on enemies and I had to try this: . Great idea.

Both the idea and the execution are great. Level 5 is a massive difficulty spike and the game moves from puzzle to platformer but I enjoyed it. I would welcome a resizable window because the text is very tiny. The effects look very good.

I immediately understood what needs to be done. I like that the game changes on replay however getting the count too close to the edge can often get him stuck there. The artwork and and concept is great.

The animations are great. The strategy is mainly to always shoot but it is super satisfying.

Great combination of little alchemy and deck builder. The tutorial is straighforward and the UI is intuitive. I would only recommend to add more options to the controls, for example, with the tutorial enter to continue. I like the ingenuity of some of the combinations which can get you from earth to office fan in 3 combinations.

I liked the interactions when there was suddenly a wall or the door moved. Nice little game.

I spent the first few turn figuring out how to fight with the hero before I eventully found the units and, most importantly, the archers. The concept is interesting and it could work with a bit of balancing. Sending out archers to both game edges creates an impenetrable wall of arrow. Very fun.

I liked the strategy and the atmosphere most. The character gets super strong during subsquent games but it is possible to finish the boss even before this. The dodge mechanic with getting additional action but timing it well with enemy attack works really well.

I liked the management of the castle in tetris like blocks. After filling up the castle, the progression feels too linear but the concept is there. Thank you!

The concept of the silent auction and auction with time is super creative. The UI can be difficult to read and the concept is not at first apparent. I love the combinations of items you can get and the bluffing mechanics with short bidding.

Amazing artstyle and idea. Sometimes it was hard to pick up the rabbits when the wolf already has a stick. It was unintuitive that the hunters can walk up to the cubs and you don’t have to protect them. Thanks!

Truly amazing look. The gameplay is very polished.

Difficult concept to make a game about but you manage to capture both aspects of the story. The UI is intuitive and the progression is well though out.

The rhytm part is hard when you have timing skills but the careful placement of notes can really help your odds. I eventually got to round 13.

The pixelized 3D look really help to make the atmosphere of the game. Sometimes the rasterization was a little too heavy and made it hard to see information on the dials and the right screen. The minigames are well done.

I found it enjoyable to exploy an unknown cave with the timer forcing you to skim through it. The graphics could be a bit brighter and the jumping could have more control (I lost at the start of the second part). The tutorial was concise but sufficient.

This game has a lot of potential. One has to weight the option of forcing fast solution or thinking longer to get more time. Only downside was that the pieces were hard to distinguish so for me the best way to find out my option was to cycle through all of them and see the patterns (which were very well implemented).

Nice variation on Blood on the clocktower. I liked the introduction of grid based hints (or lies) and that each suspect can say two statements which can help narrow down the monster. The artworks are amazing.

So that is how they get rockets to space! I really like the idea and strategies in this game. However I struggled to finish the countdown even though I started trying it from 14th day because the shop ran out of tiles. The sound effects and animations are very good.

The art and the interface look amazing. I did not manage to count down and my inbox ended up at 50 emails. I would welcome some job description and maybe some email chains where you can answer correctly to reduce the number of future emails. The CRT effect is cool!

Amazing idea and esthetics. I like that the game encourages you to do combos but longer ropes you have the harder it is to move.

The goal is simple yet addictive. I like the graphics and the different attack of each enemy. It was sometimes hard to shoot an enemy hidden behind another maybe because of some layering of collision shapes. I also like the addition of leaderboards in a arcade game style.

Super interesting idea. I would welcome more influence on the machine with maybe some minigame that will help it work run for longer. The graphics and animation are very good. The preview of the actual final multiplier is a nice touch.

Really liked the different playstyles this game offers. Tried few runs with tanking build and some runs with destroy the gates build.

The UI is sometimes confusing but a high quiality skill tree makes up for it. Amazing game!

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I found it really fun and had to finish it. The combination of picking the correct route and finishing it in time with the combat is really creative. I also like exchanging keys and lives for bombs and upgrades. Maybe I missed it, but I didn’t use the jump pads and still got to the stairway next to the three button puzzle (edit: found explanation in other comments). There is a small irritating bug when the player clips into walls under him and has to move only horizontally to get out.

I love the graphics with shaders and the gameplay feel. I got to about 30 seconds but then I started getting lag spikes which stopped me from improving. It would be helpful to include some feedback as what needs to be done and what caused the loss. Just keep pressing buttons and pulling levers!

Thank you, Bob!

I needed a few tries to figure out what each mob is doing but then I played through all the 11 levels in one go. It was nice to have a few more moves in some levels so that you can quickly solve but try it multiple times to optimize the solution. The player targeting was also tricky to figure out.

Overall, the artstyle, audio and idea are amazing.

I love the artstyle, narrative and gameplay. The fact that it is a multiplayer game makes it stand out even more.

I recommend checking this playthrough: https://www.youtube.com/watch?v=3gqPnpAA4ps

Thank you. You can find a playthrough here: https://www.youtube.com/watch?v=3gqPnpAA4ps. We ended up going with full preview because the overlap was often confusing because there is no distinction between the levels.

Very intuitive introduction and enjoyable gameplay. Every time I though that now I did everything a new thing popped up. I loved the clues scattered between puzzles and the encouragment to parallelize task.

Unfortunately I wasn’t able to solve the english password because even after reading all the symbols I probably had a mistake there and spent too much time figuring if, for example, one symbol is 5 or S or s.

Amazing game.

Cool minigames. I liked the music and the easter eggs most.

Amazing “Stanley parable”-like short story. I really liked the voice acting, the plot and the execution. The hammer physics was amazing. I would only like more input from the user but I understand the time constrains.

Thank you for the review. You can find a a tutorial here: https://www.youtube.com/watch?v=3gqPnpAA4ps