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(+1)

The concept of getting the count up when he is always falling is super creative. I found it hard to spam the spacebar so much, keep pressing X, and dodging at the same time. Moreover when the punishment is reset of the whole game (with this game loop, I would image some checkpoints - branches or ledges where he stop). The initial intro is very well with the sound effects and animation.

Thanks for playing! I was meant to add a tree or two in the pit that would catch Dracula but I had just over an hour before submissions closed and kept it like this: annoying but rewarding at the end!