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A jam submission

CHAOS 100View game page

Race the counter from 100 to 0 before time runs out — through the chaos!
Submitted by Marius — 1 hour, 32 minutes before the deadline
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CHAOS 100's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7543.8573.857
Creativity#19573.8003.800
Audio#30133.0863.086
Artwork#59472.7432.743
Narrative#62252.1432.143

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game's concept is to lead a countdown from 100 to 0

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Very fun game ! I loved the progressive implementation of new features complexifying the experience ! 

Developer(+1)

Thanks a lot ! Happy you loved the CHAOS !!

Submitted(+1)

Butterfly clicks for the win !!!

Developer

haha done the same during the development, so I added a anti clicker modifier. However, i didn't have the time to force it through the rng if i detect a fast CPS.. Wait the post jam update and butterflyers will be DEVASTATED (Thanks for playing !!)

Submitted (1 edit) (+1)

I loved the execution of the concept :)

Submitted(+1)

Chaos is a fitting word lol. Love the idea! My wrist hurts now tho, rip

Developer

Thanks ! Sorry for your wrist.. Then again.. Did you upset the virus ??! In that case you deserved it !

Submitted(+1)

It was very satisfying game. I love the management of  ''should i keep clicking or should I go for the numbers''.  Game getting complex with creative mechanics. Well done!

Developer

Yeah, I noticed many players managed it differently, for me I added the bonus number as a default modifier to prevent the first rounds to be boring multi clicks rounds, but still some people liked to play like that ahah ! But after, when bonus become biggers etc, it's so powerful and each of my won run played with that !

Submitted

I am very surprised with the amount of thing you were able to add into this and keep it feeling fresh each round. Very challenging later on! Overall had fun playing this. Great entry for the jam.

Developer

Thanks a lot for your feedback,  happy to see I had the time to made enough modifiers ! How far did you go ?

Submitted(+1)

Cool concept with a lot of great ideas!

I liked it a lot!

Developer(+1)

Thank you so much !

Submitted(+1)

Nice game, very addictive! Ouch my fingers hurt :D

Developer(+1)

Thanks a lot and sorry for your fingers ahah !

Submitted(+1)

great clicker with some good ideas for upgrades ! i have tendonitis now, however it was worth it!

Developer (1 edit)

Sorry for your loss, you can see with my chaos lawyers for any injuries compensations (Thanks for playing !)

Submitted

A clicker game with roguelike elements, very creative! Modifiers were easy to understand, but my hand was cramping near the end trying to keep up lol.  Overall a fun time, well done!

Developer(+1)

Ahah, thanks for playing and reviewing and sorry for your hand !

Submitted

amazing! One of my favorites so far! I managed to get to round 10, but I didn’t really understand the six seven modifier. I liked the game concept, simple yet fun. Great job!

Developer(+1)

So happy to read that ! Congrats for round 10 (game ends at 15)

The six seven is a special modifier (blue), it simply forces the countdown at 67 if you click on it, so in early round it's really game changer, but then it becomes a malus as it can be many on screen, you might click on it and return to 67

Anyway, thanks for playing and your feedback !

Submitted(+1)

I really enjoyed this game! At first, I thought it would just be a simple game about clicking numbers down. But the developers turned that simple idea into something incredibly fun. Once I started playing, I couldn't stop until I reached the ending. It was an amazing experience!

Submitted(+1)

This was really fun and enjoyable! It had a good feeling progression between bonuses and hinderances, and nothing ever really felt overpowered, just adding to the chaos! I got to round 11, but failed once the viruses got agressive and the counter got sneaky. It's a good concept, and a fun way to interact with the theme.

Developer

Thank you so much for your feedback !!

Many players tell me that the invisible modifier is one of the hardest, so congrats to achieved round 11 !

Submitted(+1)

Very enjoyable clicker with good balance of upgrades and nerfs. I achived round 14 which was is super chaotic. Super creative.

Developer

Thanks you !! Congrats for achieved round 14, the 15th is the last by the way

I think I could balance the game even better but thanks for your lovely feedback !!

Submitted(+1)

Really nice game ! The multiple modifiers are really fun and inventive, well done !

Submitted(+1)

pretty good

Submitted

Thanks for playing my game. Played your on stream towards the first half.

Developer

Your game was so amibitious and good, thanks a lot for playing mine in stream, I will definitely check it out

Submitted

Wow that was a lot of fun! Sad I couldn't checkpoint continue, but idea executed to perfection, well done!

Developer

Happy you liked it ! Maybe thanks to you I will add a save system in a future update 

Submitted

I think the chaos is represented really well here, honestly I think the modifiers are all cool as hell and that the clicker aspect detracts from it a bit, since especially in the early rooms you can kinda just click through everything if you're fast enough. Sick vibes though, you get surprisingly immersed in this LOL it's quite a blast when random stuff is happening every 2 seconds

Developer(+1)

Thanks for your review !! A anti clicker modifier exist in the game but I didn't have the time to force it in early rounds if I saw CPS of player was too good, so I'd just assume that you are in the top level for now ahah !

Submitted

didn't realise what the numbers popping up did at first. whoops
Got to round 10 though~

Was a fun take on the theme, nice

Developer

It's clearly my bad, I'd assume it was self explaining to avoid losing more time by doing a tutorial

Still, thanks for playing and congrats for achieving round 10 !

Viewing comments 23 to 4 of 23 · Next page · Last page