Considering the whole situation with Itch and Steam, I thought I'd point out something. GOG seems pretty supportive of adult games. They're talking about how their games are DRM free and owned forever, they were pushing back against the situation, and I saw that for two days they were offering NSFW games for free, including the very popular Sapphire Safari. It could be that they're just using the situation for PR, but I see that they actually have a lot of NSFW games on their store. And I think they allow Early Access.
trocruspi
Recent community posts
Considering the whole situation with Itch and Steam, I thought I'd point out something. GOG seems pretty supportive of adult games. They're talking about how their games are DRM free and owned forever, they were pushing back against the situation, and I saw that for two days they were offering NSFW games for free, including the very popular Sapphire Safari. It could be that they're just using the situation for PR, but I see that they actually have a lot of NSFW games on their store. Maybe it won't matter as much to this game, since it's not complete or early access like GOG allows, instead having a free version and a patreon exclusive paid version, but I thought it should be known that GOG is an option.
Considering the whole situation with Itch and Steam, I thought I'd point out something. GOG seems pretty supportive of adult games. They're talking about how their games are DRM free and owned forever, they were pushing back against the situation, and I saw that for two days they were offering NSFW games for free, including the very popular Sapphire Safari. It could be that they're just using the situation for PR, but I see that they actually have a lot of NSFW games on their store. Maybe it won't matter as much to this game, since it's not complete or early access like GOG allows, instead having a free version and a patreon exclusive paid version, but I thought it should be known that GOG is an option. (Though Steam is not as much a risk as itch io, since I only know of a single game that got removed from Steam because it was in an article)
actually, I got a better idea. instead of:
$ ree_hypno_sub += 1
if ree_at != "Engaged" and ree_at != "Friendly" or ree_at != "Friendly" and ree_at != "Engaged":
$ ree_at = "Trusted"
I'll change it to:
if ree_at == "Engaged" or ree_at == "Friendly" :
$ ree_hypno_sub += 1
else:
$ ree_at = "Trusted"
$ ree_hypno_sub += 1
This is much cleaner. Though I learned something about python trying this. Apparently indentation matters in python just like it does in GDscript. So don't just copy paste what I typed out verbatim if you decide to use that. I miss the programming languages where I didn't have to pay attention to that... constantly mixing tab and spacebar.
Maybe you should be able to enter the dragoncourt if you have a Harem TF magnificence? I notice you can only get in if Lewis is a spy, Lewis is a trophy, or if Lewis is both a Draconoclast and it's mingle phase 5 specifically. (why the mingle phase restriction? It's the same for a poodalist Lewis before mingle 5.)
The new guide is kinda unclear sometimes. It says that maincoone Rhianna requires the romantic advice talk with her, but what it doesn't say is that you need to tell her yes when she asks if you'll become a poodalist to actually unlock. I said no and was confused when it wouldn't let me tf her.
Also, maybe you should have a section in the guide for missable things and also maybe a section for sex scenes? The Rhianna one, for instance, is there if you do the love at first sight tf, but I dunno if that's the only way to have it.
If it is, maybe you could implement another way to get the "Charmed" attitude than that limited time TF, maybe something like offering a similar TF if you've flirted with her, or maybe if you've gotten to the romantic advice talk?
If you do decide to make "Friendly" persist with the alliance TG scene, replacing the old
if ree_at != "Engaged":
with
if ree_at != "Engaged" and ree_at != "Friendly" or ree_at != "Friendly" and ree_at != "Engaged":
seems to have worked. Don't know python so maybe there's a better way, but I tested it by discussing alliance and TG'ing him at both "Friendly" and "Wary". "Friendly" stayed, but "Wary" became "Trusted" with my code.
So I posted about this line under ree_discuss_hypnosis, where you try to discuss hypnosis with Reese, and how it seems to be bugged, since "Trusted" should probably be "Skeptical":
if ree_at == "Trusted" or lew_trophy or lew_spy or lew_court == 2 or lew_maid:
But I also kinda want to know your reasonings for the other ones. "Skeptical" should probably be enough for Reese to say no, right? "Skeptical" will be applied if lewis is a spy, trophy, or high power maid, so trophy and spy probably shouldn't be on that list.
Specifically, why stop a lewis that's a low power maid, and why completely block a poodalist Lewis?
Also, remember my post about one attitude possibly overwriting another? Well, it happens, and it seems to break your no reverting TF's rule. You know how if Reese is marked when you do small talk 1 with him, you can make him open up with 1 influence? Well, that makes his attitude "Friendly". But, the way you set it up, "Wary" is his default attitude, and "Engaged" is his attitude for being engaged to him in the Koi path, and maybe some other one that's not specifically in the main scripts file (too lazy to check every single update right now). Meanwhile, "Friendly", "Trusted", and "Skeptical" are attitudes based on how much he likes the player. He gets "Skeptical" if Lewis is transformed into some other personalty before smalltalk 1 (spy, trophy, or highpower maid). "Trusted" is if you ally with Reese and then turn him into a woman.
The thing is, I'm seeing a weird thing with the shortstack transformation in particular. If you make Reese small without a prior relationship, he'll obviously get mad, and his relationship will become "Skeptical". Yet I see that if any of the following are true:
if ree_at == "Trusted" or ree_at == "Friendly" or ree_hypno_dom >= 2 or lew_koi == True:
then he has alternate dialogue, and if you know hypnosis and aren't a koi, the game will allow you to spend influence to make him accept the changes. But if you don't hypnotize him, his attitude will become "Skeptical" if it was "Trusted", and "Trusted" if it was friendly. This seems a bit harsh. I feel like this shouldn't be the case. But even if you feel that it should be this way, this seems to imply that "Friendly" is a higher tier than "Trusted".
The problem is that TG'ing Reese while alliance_unused == false ensures that Reese's attitude will become "Trusted" if not at "Engaged". Even if the attitude is "Friendly", it will still become "Trusted", despite "Friendly" seemingly being better than "Trusted".
I looked into the game files, and it's really strange, but for some reason the "ree_discuss_hypnosis" dialogue will give an unfavorable response if any of the following are true: if ree_at == "Trusted" or lew_trophy or lew_spy or lew_court == 2 or lew_maid
I'm pretty sure this is a bug. Because Reese having that response if his relationship with Lewis is "Trusted" makes no sense. He has another attitude called "Wary", and were that the one listed, that would make much more sense for that to be his response.
I looked into the game files, and it's really strange, but for some reason the "ree_discuss_hypnosis" dialogue will give that response if any of the following are true: if ree_at == "Trusted" or lew_trophy or lew_spy or lew_court == 2 or lew_maid
I'm pretty sure this is a bug. Because Reese having that response if his relationship with Lewis is "Trusted" makes no sense. He has another attitude called "Wary", and were that the one listed, that would make much more sense for that to be his response.
Gonna post this up top to get the dev's attention.
Basically with 2 I was thinking of how the bugs I see with this game tend to be typos, or maybe even copy/pasting code and forgetting to change a word to fit the required thing. The status menu disappearing bug is something I've seen multiple times across different versions, and I was just thinking to myself that if you have a function or script to automate things like that you would only need to write new code instead of repeating the same lines over and over. I remember once hearing that the game Earthbound is a mess to romhack because all the dialogue text has to include variables to make it work, like always needing to specify the speed for instance. That for me is like as if I had to write directly in html code when writing stories instead of just hitting ctrl + I or B or whatever in Libre Office for text styling. Though, not knowing Python, for all I know you might be unable to implement such systems because of engine limitations.
As for 3, if you have plans that need the attitude system then I get it. I just thought the perk system was easier to use, easier to keep track of, and was more flexible. And I liked how perks have text accompanying them to give both flavor and information. I love flavor and information. I always read lorebooks and monster lists in RPGs, and I will always prefer transparency in games (unless mystery is the point of the excercise). For instance, the game Risk of Rain 2 has vague tooltips when you pick up a new item, so years ago I made a text mod for my own use that replaces the old tooltips with ones that say exactly what each item does when you pick it up (like giving the exact stats for gasoline's burn radius and damage instead of just saying that if you kill an enemy, ones near it burst into flames).
I decided to go into the game files, intending to fix the bugs I saw that I posted about earlier since I'm kinda impatient and genuinely wanted to see if I was capable of solving the problem. I don't actually know python since I'm more familiar with Godot, but I figured that just knowing programming meant I could figure out what was what. I actually managed to seemingly fix them. I did so by removing the "pc_time -= 1" at the end of Rhianna's TF menu in scripts, turning "hide" to "show" in two lines for Magnificence's gender preference TF in the update 25 scripts, and replacing the erroneous "rhi_smalltalk" with "mar_smalltalk" in the screens script.
By the way, the last one is kinda weird. It says "protected through mingle phase" followed by the level of smalltalks had. I think that one, the fact that only specifically smalltalks can have protection rather than any talking that isn't leaving the talk menu is kind of a bummer, I thought it'd be like action points in reverse where instead of losing an action when you go into a menu and getting it back if you select nothing, you'd gain a protection point by going into the talk menu and lose one if you select nothing. Two, the protection says it's through mingle phase X rather than it being "protected for [protection points} mingle phases", and having a line at the end of each mingle phase like "if [protection points] >=1, [protection points] -= 1"
This kinda leads me to my suggestions on coding in general. Please don't take this an insult, but I feel you could improve your code, and these were some of my ideas of how I personally would've accomplished it.
1- File Structure. The fact that you have all the things kinda strewn about in a bunch of places makes it hard to find things. It made me kinda wish once again that I had downloaded the version 0.24 walkthrough since I then could've looked at the patch notes to see what was added when. But having only one file leads to a situation like how Undertale had every single line of dialogue in one place. I would've formatted things so that the scripts was a master file, and then there were separate files for each character for the purposes of one on one dialogue and TF, and then a file for perks, and so on. And I personally love organizing things, so I would've had not just an events file, but several, like, "[location] events" for each location, "questline events", "challenges", etc.
2. Making mechanics actually mechanics. It's harder at first but saves your bacon in the long run to have a system in place instead of having to add things every single time and constantly having to remember what you already did. If you don't know what I mean by that, I remember reading a devlog from another game where the dev was like "Okay, I've gone half insane trying to program each individual character's abilities and keeping it working, so I've scrapped every single bit of that old code and am now going to implement an event system. Each ability will cause an event, and the events will have variables that I can change based on the ability. That way, instead of having to program an attack from scratch each time, I can just easily make the attack call a deal damage event and set said attack's damage variable."
3. I see that you have both an attitude system and a perks system. I think perks are cool. But attitudes aren't added to a character like perks are. (or rather, on and off since you programmed perks to be true and false for each character unlike, say, Pokemon, where there's a master list of moves and moves are attached to a Pokemon when they learn said move) I foresee one attitude replacing another, causing a bug because the old one was needed for something but now that it's been replaced now the gameflow is borked. Personally, I would've rolled it all into perks. Like how Marazet gains the "trusting" attitude when you've talked to her twice. I would instead have a perk like: "Trusts Lewis: Reconnected with Lewis and now trusts him." and even add to that: "Will be more receptive to Lewis's propositions." to make it clear that she's now willing to partner up with him for the second challenge. In fact, I think it would be cool if, say, that meant Marazet would sabotage someone else other than Lewis if Marazet got turned into a spy.
I guess that last suggestion would need to have the system for dialogue when you select someone to talk to reworked though, But I think it'd be worth it, both to make the game more transparent to players that aren't reading the walkthrough through perk text, and for the reasons listed above.
By the way, I noticed that Tessa has an attitude called "Lovestruck". Is that achievable, or is it not really implemented into the game yet?
Rhianna transformations seem to cost 2 actions. Tested on a new game with each of the four available, causing 5 to go to 3 if you ignore the Akarion and Rhianna scene, and 4 to 2 if you interject. Doing a second transformation still has the same effect, and this double reduction still applies even on other rounds (tested by not talking to Rhianna or even going to areas she's at until round 2. By the way, you can wait to do the Love at First Sight thing by doing exactly that, if anyone else wanted to know that.)
Thank you for letting me know! Anyway, missing citations is, in my opinion, a problem for the book, since that tends to imply that its accuracy is dubious, like that one guy who was using wikipedia to write books on Norse legends and vikings, but I'll check it out anyway, since I can verify with other sources. It just drives me nuts when I see things like Arcturus Publishing collections and they don't even have a freaking author listed. I don't like the idea of accurate traditional folklore being replaced by pop culture depictions, which is why I hate D&D with a passion. (Kobolds are an example. It's literally just a German word for goblin, but now the internet only gives me anthropomorphic lizards.) Or how despite how much I like Tolkien's books it irks me how influential he was, like, he based Smaug off of the shapeshifting dwarf Fafnir from Norse legend, and now that's the standard depiction of dragons despite earlier dragons being depicted as crocodile-dog-rat hybrids that were tiny and just animals, vermin even (look up old paintings of Saint George killing the dragon if you don't know what I'm talking about). That's mostly just a me thing, though, so don't let my personal gripes affect your enjoyment of anything.
Sorry if this is a weird question, but what's your bibliography for sources of mythology and folklore? Kinda want to learn for myself about these things. Whether it be articles or books, I enjoy collecting and reading such things. I apologize if this isn't really something that you remember though, or if there isn't really any book sources and I'm just bothering you. (On a side note, Atlus has a garbage bibliography for SMT. They used books like The Woman's Encyclopedia of Myths and Secrets by Barbara G. Walker, which is barely researched New Age nonsense made to appeal to the radical feminist crowd by manipulating them with words like "patriarchy", and Angels, An Endangered Species by Malcolm Godwin, which has no research citations at all, and instead of being manipulative scammy New Age nonsense is instead insane conspiracy New Age Nonsense which makes claims like the Metatron secretly being Satan and impersonating God in the book of Exodus and such, very annoying. Unfortunately Atlus took these books and those like them as fact because they got popular in Japan, which is why there's weird stuff like Baldr being related to Baal, Shakespeare's Queen Mab being mixed with Medb, all the crazy violent tyrannical robot angels, and so on.)
I see you made a new walkthrough! Though, it being spoiler free does make it seem a bit less comprehensive than the old one, even if it's more up to date. Things like integration, elaboration on mechanics, and those neat images are gone. Do you plan on making two different walkthroughs, or is this the style going forward? (kinda wish I downloaded the last walkthrough, I only got the one for V0.22)
On a side note, I really miss the old school manuals that used to be included with games up until the gamecube era. They tended to look nice, have details and lore that wasn't elaborated upon in the game itself, and honestly were helpful in actually buying games, considering the shop I used to buy from let you check out the manual to see what the game itself was like.
I noticed in the patch notes that a pregnant Rhianna requires a poodalist. Could interspecies (I mean, ignoring the fact that while dogs are only different races [unlike humans, funnily enough. human "races" were made up by idiots centuries ago and are unscientific unlike the different dog breeds, which are actually different races], different types of cats are entirely different species, much less the whole dragon=snake thing) biological compatibility be a future transformation? Perhaps a worldwide one? I feel like removing such barriers that divide these peoples would also be a point in favor of the peace element to the competition.
You know, reading all the past comments, it seems like every other day someone is having an issue because they're trying to play on mobile, or they're asking a question about the game being on mobile. Maybe you should have a disclaimer somewhere in your banner, something like: THIS GAME IS NOT CURRENTLY COMPATIBLE WITH MOBILE, DO NOT EXPECT A PLAY SESSION ON A MOBILE DEVICE TO BE FUNCTIONAL.
Also, are you going to add more music? Something like, having different songs as the story or challenges progress? I know the two songs in the game are from a music pack, but I gotta say, listening to the same two songs during my testing of the game seems to have caused them to invade my nightmares. Kinda weird.
Okay, I'm replying to my own post instead of editing it since it was already really long. I'm going to list Kingmaker Lewis's scores and explain the actual scoring mechanism at the same time for any other players that happen to be reading this:
The way scoring works, all the dates give a different score to all the competitors entirely based on what form they're in. These scores are static, meaning that as long as they're in that form, they're always going to get that score. Meanwhile, Lewis's scores are based on two things: his form, and the answers given. The Maximum scores listed in the above post aren't actually completely answer based. Answers during the dates each have their own point value, but said value can be negative, so a bad answer can actually lower your score. The actual maximum possible scores just from answering questions are as follows:
Azymandia: 4 points
Sylvie: 4 points
Jonathan: 6 points
Vixxy: 4 points
The reason Azymandia is listed as 3 and Sylvie as 5 in the above post is because while Jonathan and Vixxy neither give nor take away points from an unchanged Lewis, Azymandia takes away 1 point and Sylvie gives 1 to basic Lewis. As for Muscular!Lewis, each date gives 3 points to him at the start, so the scores in the same order are:
Azy: 7
Sylv: 7
Jon: 9
Vixx: 7
Therefore, this version of Lewis always wins with the sole exception being if an unchanged Reese is his competitor with Sylvie, since in that case Reese gets 8 points to Musculewis's 7.
Though I could just add to the posts I made earlier the way I did with the replies I made, I feel this is different enough that it needed a new post: If you choose to take the mark and date Felcandra instead, the text suggests that you get influence if you were to impress them enough, something like "you feel your pockets get heavier." But no actual change in influence amount appears to have occurred. Bug, or am I misunderstanding something?
After struggling for way too long, I just gave up and looked at how the whole thing actually worked. I think that you should list the value of the individual answers in your walkthrough, because sometimes there's multiple correct answers, and sometimes there's a definitive wrong/right answer. Here I'll list the results as if I chose the best answer every time. (And just to make things clear, I try to make sure that I not only do things as base Lewis, but don't go around transforming others against their will unless, and only unless they're straight up evil... meaning Tessa and Matthias... Maybe Magnificence. Akarion's a jerk, but he doesn't really meet my standard of deserving it the way being an evil schemer or neglecting one's children does. But even the ones that do deserve it in my opinion, I'm not going to do any really bad transformations because murdering their original selves is way disproportionate in my opinion.)
Sylvie as base lewis: Max 5 points (Mat only gets above 4 if tg'd which I don't do, so this should beat him. Reese gets 8 if male and 5 if female, and a tie is in your favor, so you win as base Lewis but have to TG Reese. I don't have a problem with doing that change because he outright asked me to, so it was consensual, soooo... I guess this is how I ensure that I win without being eeeeevil. Victory is possible)
Azymandia as base Lewis: Max 3 points (Yeah, I'm not even going to bother. Akarion loses if default, soldier, or trophy, and richter needs to be tg'd, but still her normal personality to get above 1 point, so Lewis wins, right? Wrong. Odenval gets either 5 or 6 points and wins unless- and only unless- he's a slug, which is horrible and I wouldn't let that happen even if it was possible outside of the evil spy route, so victory is not possible.)
Vixxy as base lewis: Max 4 points (Gethra loses normally with 0 points but wins if age regressed, Elami loses with 0 points unless she's a spy, meanwhile Magnificence wins with 6 points as male and 7 as female, unless she's been short-stackified or is a peasant, in which case she gets 0 points. Vixxy sure has high standards. I'll consider this as victory possible since you can easily shrink Mag at the very start of the game. But honestly, I think I prefer that she wins. I usually do the harem thing but otherwise leave her as herself in Mingle 3, since that's as far as I'm willing to go, so this is a good way to easily get 12 influence by talking to her immediately after she wins.)
Jonathan as base Lewis: Max 6 points (Base Lewis beats Marazet and Tessa no matter what with a score of 6, Rhianna loses if she's a lioness, wyvern, maid, or princess. The only one of those I think I'd be comfortable with is the lioness one, as that one's consensual I think... but I prefer Rhianna as she is, and really don't like the idea of taking away her family ties, so I'll consider this one as victory not being possible)
Extra note: I think every single date gives an extra three points to buff Lewis, letting you beat literally everyone. If you get the right answers as jacked!Lewis you just... win. ...I actually don't like that. While Lewis is still himself as far as I'm aware, there's just something disappointing about the idea that his physical appearance matters that much. Scrawny normal Lewis deserves love too, and I personally have never seen the appeal of a person's physique as long as they're physically healthy. Seriously... I have never once looked at a supermodel of either sex and understood how they were any more attractive than the average person, though actual unhealthiness/ uncleanliness like being morbidly overweight or physically injured/ sick/ malformed is something I don't find appealing.
Ah, so you can't do it as base lewis. Okay. Guess I can't save Marazet and win both challenge 1 and 2... And I assume the chess piece can't be acquired by giving Magnificence 3 coins or something? (Why did I say three? Because it's the same amount that you win in the first half of challenge 2, so I'd say that's what the value would be.) I was hoping it was possible to do everything in a sort of "pure run". Like the earlier post I made about how in challenge 4 I couldn't win no matter what I picked. I like it when games let you do everything possible even under minimum conditions and using as little cheese as possible. Like Sundered, an action platformer where the main mechanic of the game is that you can infect yourself with evil demon-alien powers that vastly increase your strength and versatility, but they're not required (and to get the best ending you need to beat the game as a pure human with no powers).
Edit: Or maybe a better comparison would be Devil Survivor on the DS, that game is a visual novel/tactics rpg hybrid, where the main plot is that the people of the Yamanote Circle in Tokyo have been barricaded in by the government because of a demonic incursion. There's a whole bunch of different routes in the game, and charcters can die, but it's possible through picking every correct choice in the visual novel sections and by getting all the correct objectives in the trpg sections to unlock every single route at once and save every single character who dies in the game.
How do you do that? Talking to him only gives one option which repeats endlessly: 'Discuss Challenge 1'. The walkthrough makes no mention of him even being an opponent despite the fact that he's clearly a pickable option, aside from a single brief mention in the changelog for ver 0.20 that to get a male spy transformation: 'face and defeat akarion in ch1, then face and lose to matthias in ch2!' There's no selection when facing him, so do I need to talk to someone else first? Also, this text box is formatting my reples weirdly. What the heck, I didn't hit enter after "no".
I had a funny idea as I was playing, and I wanted to share it, so I'm leaving it here as a joke/suggestion.
Akarion as the sole individual to be spared during your insane haremification rampage. He has not been altered, but he hasn't been able to affect anything either. Instead, your poor half brother has been a horrified spectator as his brother-from-nowhere suddenly upends everything.
And then, if you've also been untransformed by the end, as the new world order rises, the two of you become unlikely friends and siblings. Though begrudging on his part, you two are the sole survivors of the old world, and bond over that connection.
Akarion: I guess I'm grateful that you had mercy on me, but... why all of this? You complete nutcase.
Lewis: The voices in my mind. I heard, "All the others. Harem". But when it was your turn, I realized the voices actually said, "Spare 'em".
Akarion: You're fucked in the head.
Lewis: The head? If you mean the lower one, yes, frequently.
Good-
I like the new method of resetting, as it ensures that in a version with more than one world, I'm not repeating all of the content over and over.
Spells are a neat feature.
I like that I'm able to just look at things like images, cutscenes, etc in galleries.
The art that's there is pretty high quality.
For people that enjoy submissive POV content, I guess the other mode is good. Personally though, I have no interest whatsoever, and always prefer hypno dom stuff to the point of avoiding the sub. This and the prequel, Perfect Home, and Corrupted Kingdoms are pretty much the only ones I know of, and it annoys me that there's a lack of hypno dom, as I hate pov sub. If a game has mind control, it's pretty much always going to be the sort of bad end corruption ending, especially if it's an RPG, and especially if it has, like, Monster Girls.
I like progression options and being able to unlock things, so being able to buy party slots, new worlds, spells, and such is nice.
Being able to choose character gender appearance is cool, though the fact that you only see it in the settings is weird, I also like being able to choose our title. I know it might make writing harder, but I'd like more than 2 faces and 3 titles, though.
(Not sure what CG stands for) The CG art, when it appears, is nice.
The writing, I like, though I wasn't prepared for the existential angst of self-fusion...
Having a party in "combat" is cool.
The animation for the orbs getting absorbed or released is cool. Just wish the orbs themselves were better.
Bad-
I dislike the seconds of waiting for things like repeated dialogue and moving between stages of targets. It's just 5 seconds for stages and 2 for dialogue, but that adds up, so I think with a high enough click power you're spending like 2 seconds in a stage and 5 in the transition, so there's 5/7ths of the gameplay spent waiting though the buffer.
Your party freezes during the stage transition buffer and if you use a love spell. They also do terrible damage. Honestly, they seem a bit superfluous. And if you have them passively giving you mana, it takes forever even if they're like level 90.
Some things are unclear due to not being explained or not unclear explanation, For instance, what do loyalty and leadership do? How do levels increase effectiveness, linearly or otherwise? What levels are needed for more character story? What stage levels are needed for world story? Do you need to collect the orbs to gain mana, or do you gain just by clicking?
Speaking of, the orb collection isn't that great. If you do need to collect them, that's even worse, but just doing it to refill my spells feels annoying because they're not at all magnetized to the cursor, so I end up flailing my mouse like a lunatic.
The linear scaling of things means that you feel less powerful over time.
The fact that you need to double tap the character book icons to get back to the details page instead of having a separate tab. I went hours before I realized.
I know some people like random character drops, but I don't. I had to reset 4 times at level 90 to get all the girls. Also, that means you can't choose who to upgrade.
The pacing. Not only do you get diminishing returns on reset orbs, but you get barely any lust boost (1) for rerolling the same character, giving pretty much no incentive to do so. I don't know how many world scenes or character scenes there are, but with me having to spend like an hour to get a hundred stages, especially considering the buffering thing I mentioned, it's a slog. I've spent so much mana but it takes exponentially more per level, but growth is linear so it becomes absurdly grindy.
Spells are somewhat useless. I can take down most in like 2 seconds, and the spells barely have an effect considering I have loads of time in regards to love and petrify, and am to quick for the tiny buffs to even matter.
I noticed that spell forms seem to all have the same body with different heads. And once I noticed the reused bodies, I couldn't stop seeing it. I kind of wish that there was more individual personality, but I suppose that if there's going to be like a hundred girls and lots of spells, that would take forever.
Slight bug, but double clicking takes you in and out of a menu over and over. Also, there's a girl in outer space, staring vacantly at me. Disturbing. Also, for some reason the girls in the gallery are translucent, and pop in and out of existence when I click on them.
Suggestions-
Ability to skip a line of dialogue instantly with a button, maybe mouse wheel or right click.
A tutorial button in the menu that allows for more detailed tutorials and for players to look at them again should they forget or need clarification on something would be nice.
Gallery viewer for world cutscenes.
Gallery should change main portrait depending on spell form, and the spell form should also effect their appearance in other places, like in party.
Be able to see nude forms at will?
Better scaling of character and party.
Better pacing, and the ability to see goals for story and characters so I don't miss out because it takes 4 hours to get to stage 300. I ended up having to download an autoclicker like 4 hours in because I didn't want carpal tunnel trying to see everything.
Individual stages should have more hp, and more of an effect, so spells and clicking feel more purposeful.
Speaking of, maybe some sort of system so that timed clicking is good. Mashing the mouse is bad on the wrists, feels bad gameplay wise, and and incentives just downloading an autoclicker.
Spells should be more powerful. They're rather anemic and don't really have an effect or last long enough to matter.
More interactions or character features? Aside from the cutscenes, all the girls seem the same.
Maybe use right click for something? Perhaps a spell wheel could be implemented so instead of mousing over to the spells, you hold right click and move in a direction to choose a spell. Though if more spells appear maybe they have to be equipped.
Better orb collection.
Better UI for dialogue choices.
As much as I like hypno dom stuff, hypno pets and slavery, etc., (and I know this is kind of bizarre), I like more ethical, wholesome content, meaning either a victim that so vastly deserves to lose their free will that's it's fine that you do whatever you want, or being more kind to targets so that they don't actually lose their free will outside of specifically making them loyal and loving, and not warping personalities to make them unrecognizable unless it's just a temporary, hopefully somewhat informed and consensual kink. Also I don't like intelligence loss and like beneficial mind control to help the sub focus or be happier with their informed consent. That's just me though. I know most people prefer corruption, intelligence loss, and stripping victims of all they are and all they love, betrayal, etc.
Okay, it seems that when you launch the game it calculates the time passed since you closed and gives you mana that was generated by your party. While this minimizes some of my issues, for those intending only a single session, those that don't want to wait, and so on don't really benefit. Also, this doesn't help with the other types of grinding, and the amount you get is limited the power of your actual party, which brings back my other issues. Even though I gained millions in the 2 days that passes, it quickly went down the drain leveling my party members just 10 levels each.
Please don't take all this is an insult. The things I write I write because they detract from the overall experience, but the fact that I not only typed this all up, but played the demo for about 12 hours should tell you that what I enjoyed, I did a lot. Also, my suggestions are essentially what I think is improved game design, but different people have different tastes, and I have no idea what can be implemented or is feasible, not being familiar with unity as an engine or your own role in the game.
Also, one similar game that I recommend that really improves the idle formula in a way that doesn't feel idle or like a boring mashing or waiting game is Orb of Creation. Try it out, maybe you'll feel inspired.