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If you do decide to make "Friendly" persist with the alliance TG scene, replacing the old

        if ree_at != "Engaged":

with

        if ree_at != "Engaged" and ree_at != "Friendly" or ree_at != "Friendly" and ree_at != "Engaged":

seems to have worked. Don't know python so maybe there's a better way, but I tested it by discussing alliance and TG'ing him at both "Friendly" and "Wary". "Friendly" stayed, but "Wary" became "Trusted" with my code.

(1 edit)

actually, I got a better idea. instead of:

$ ree_hypno_sub += 1

        if ree_at != "Engaged" and ree_at != "Friendly" or ree_at != "Friendly" and ree_at != "Engaged":

            $ ree_at = "Trusted"

I'll change it to:

if ree_at == "Engaged" or ree_at == "Friendly" :

    $ ree_hypno_sub += 1

else:

    $ ree_at = "Trusted"

    $ ree_hypno_sub += 1

This is much cleaner. Though I learned something about python trying this. Apparently indentation matters in python just like it does in GDscript. So don't just copy paste what I typed out verbatim if you decide to use that. I miss the programming languages where I didn't have to pay attention to that... constantly mixing tab and spacebar.