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Trip Time Games

40
Posts
2
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7
Followers
29
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A member registered Sep 04, 2022 · View creator page →

Creator of

Recent community posts

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Have I mentioned how happy this game makes me? :)

I loved the fact that I had to figure out the recipes just like someone's first day on the job (uh, yeah, im an alchemist)

This kept some mystery and challenge if there were a recipe list the game wouldn't hold as much of my attention and the reward for finding the recipe not so sweet.

This is exactly the types of games that I play, challenging, rewarding, no time pressure.

Thanks for the feedback!  Hopefully my next go around will limit that frustration factor.  I also get frustrated with it, i think there may be a bit too much user friction in the current version but I'm really looking forward to working on it some more

Thanks for checking it out!

That is so awesome!  I was going for the  feeling of a small being in a big space.  A small mechanical being.  I'm going to explore that theme further in story and graphics for the next version!

Thank for checking it out mr. matisse.  All of these kind words from the community make me want to keep going!

Thank you for  playing it!  I am thinking for something like this, introducing the players to one shape at a time, and a little more in-game assistance with how to move over the obstacles.  I found the beginning and end to be very difficult which probably shouldnt be so at the beginning.

I was so torn on the Music, my first song i ever made and i didnt want it to play in a loop for how long a player needs to play the game.  Looking at it I should have played it once on game start :D   Next time!   Thanks you for the feedback.  I definitely agree some more controls for this kind of connect disconnect, maybe 2 buttons in the future :D

Your work gave me inspiration to do something with Physics!  I am glad you enjoyed it!

Thank you!  Once the idea started  working it reminded me of Pontification and those bridge type games as well,  I am going to keep this one going!

Thanks!   I look forward to getting you the next version of this game!  

I really appreciate everyone's feedback.  Because of all of you all of us are getting better and better at this gamedev stuff!

Enjoyed the action packed room jumping,  mixing skill based movement with bullet hell, pretty solid game.

I enjoyed playing this, this is a fantastic game concept.

i got into a place that I could not progress but I loved getting there. 

This was a neat 3d puzzler i loved the fun theme.

This is such a fun card game!  Please make more of this!

I am laughing out loud with the writing, the creativity here is out of this world in an amazing way

I loved building the puzzles and I think snapping / group moving assembled pieces would help.

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I enjoyed the hack and slash gameplay.   it ran smooth but some hitbox issues felt like the game was not responding where I thought i would hit.

I enjoyed the music a lot.   I think the idea here is great and could have a mass factory type game in short order.   The graphics were great and the movement was smooth.   I do think the ramp up needs something early on to give a progression to automation a little bit sooner to keep the player engaged when moving diamonds by hand.   

make an In-game tutorial and volume control and ship it!  very enjoyable I love the concept.

I loved the feel and look of the city area, it was interesting and felt alive.

Though I could not join a mech fight, pressing F on the vehicle didnt take me to the fight, it didnt do anything.

I felt the sound fx were a bit too loud by default and no volume control on the soundfx.

Overall I want to see more and especially the mechs!


The look is fantastic, the big snow level and looking at the different buildings could see the quality here.  After i figured out the build menu i had some fun changing the cars look and feel,  I did fly into space and found a funny bug where I was driving wheels around.   I saw the work put into this and even though it was not perfect, it is quite a feat.

no instructions required, the sound, the smoothness, this is a solid and complete game.   It gets too hard for me really quick with the countdown timer but enjoyable frantic till I cant keep up.  

Solid puzzler,  music / sounds needs some volume control.  

Solid puzzler,  music / sounds needs some volume control.  

I LOVE this game!  I want more 

A fun little game.  I didnt quite understand the upgrades or resources

A fun little game.  I didnt quite understand the upgrades or resources

This was very challenging, i get overwhelmed in these RTS games. good job, very fun.

This was very challenging, i get overwhelmed in these RTS games. good job, very fun.

This was fun and ran smooth, i was thinking this reminded me of DigDug and then I saw the baddies and smiled.  I couldnt figure out how to do the upgrades and maybe i cant?  seems others have gotten further than me and I'm probably missing something.  I may just need more instructions.

I am amazed by this, a bold choice to go with a new engine for the team but really paid off.  I found the items but couldn't figure out how to activate the portal, needed a bit more controls help

Yes! i want to play more!  I couldnt get past 25 but I didnt know you could cull the population!

im excited to play it!

So much talent!

Very cool.  I am enjoying this one a lot

this is a solid game, much enjoyed will play more

I have Updated Trip with 4 more optical illusions for you to enjoy!

I have created the video below of Trip.   The Trip is so wild and detailed that the video encoder can't keep up!

I am proud to announce the new release of Trip.

 Where will you go on a Trip?

Take a small detour from reality with this amusement for free!  Interact with a procedurally generated and animated optical illusion.  Hours of fun for everyone.

Thanks for checking it out!

https://triptimegames.itch.io/trip