Thank you for playing!
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Hi! Thank you for playing.
The AI isn't the best and can be improved a lot (as I already mentioned I plan on switching to active ragdolls for both the player and the enemies) but for the jam it does the job.
And to answer your question, I work as a software engineer as a daily job so yes, all the code is written by myself :lol. It's not the prettiest or the most performant but I got a little rusty with Unity as I didn't really touch in the past year.
Thank you for playing.
I disabled the collisions of the table because I didn't want it to cause glitches with the enemies as there was not enough time to make the enemies "smarter".
If I indeed come back to polish this game and add movement using active ragdolls I will also improve the arena.
Cute little game.
If you add some power-ups like speed boost, a shield etc and some variety to the level it would become a good mobile game.
Also as it was already mentioned, an indicator about the remaining distance would be a big improvement
Thank you for playing. Gang Beasts was indeed my inspiration. I also tried to implement active ragdolls for movement but I failed miserably :lol and returned to the classic mechanics just to submit a playable game. I want to continue to experiment with the ragdolls in the future
You should try to make the characters walk on different paths. I built the hotels in a straight line and I couldn't loose. Also you should improve the fonts, it's really hard to read the money and health amounts.
Really fun game. I would definitely go for expanding on the idea.
One thing that I would add is different abilities to the characters so that they would help (or incommode) each other. Think about different jump height, speed, weight, double jump, dash etc.
Hi! Really nice and fun little game. I only got to level 5 in my first run but I will continue playing for sure.
Personally I would continue to expand the idea and have a full game at some point.
Hi! Thank you for playing. Indeed the movement is a bit wonky. The initial idea was to use ragdolls for movement and grabbing/throwing (think about Gang Beasts) but I couldn't get it ready on time due to the fact that I didn't work with ragdolls that much, so I reworked the whole movement mechanics during the last day.
Hi! Thank you for playing. The initial idea was indeed to use ragdolls even for movement and grabbing/throwing (think about Gang Beasts) but I couldn't get it ready on time due to the fact that I didn't work with ragdolls that much so I reworked the whole movement mechanics to have something playable by the end of the jam. I will indeed experiment more with active ragdolls and hopefully improve the whole experience of the game.
It became more and more ambitious while developing it. The idea was to make a simple find x, y, z objects and leave the island. But ideas started to grow day by day. Because of my daily job I couldn't make it even more impressive. If I put together the days that I spent working on it, it was more like a 2 weeks game.
I had a great time working on it and playing other entries. Thanks for the feedback and for hosting this jam andddddd.....keep 'em coming!!!
Unfortunately not. Spamming the click is the only option. I didn't have time to work some more regarding the combat because of my daily job. After 8 hours of programming at work I found it hard to do it again at home for my game LOL.
You can find weapons spread around the island like an axe, a pistol and a katana so you won't have to spam so much as they deal far more damage. With the pistol you can also kill in one shot if you aim for the head.
Thanks. Yeah, it seems that I forgot to add the Credits txt file in the final archive. It was like 2AM when I submitted the game. I will upload them here as soon as the rating is over because the uploading is disabled at the moment.
Until then you can check the credits here -> https://pastebin.com/HGmYji7K
Really enjoyed the turn based-ish idea. Good job. You could do something with the BG music, it's kind of annoying. Also you could add some more sound effects, nicer graphics and in my opinion it will do great as a mobile game. Cheers