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Rope Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #29 | 3.207 | 3.429 |
Audio | #40 | 2.673 | 2.857 |
Overall | #65 | 2.459 | 2.629 |
Presentation | #71 | 2.138 | 2.286 |
Use of the Limitation | #75 | 2.806 | 3.000 |
Art | #84 | 1.470 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me, and zerobag101
Software used
Unity, gimp, fl studio
Cookies eaten
they bought all the cookies
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Comments
Ok I actually really appreciated this game. Different from all the dungeon crawlers, you went for something unique. I'm just a sucker for games with interesting movement mechanics & it's obvious you spent a good amount of time making the grapple mechanic. Really cool & just a great game jam game/prototype.
Roperush has finally gotten it's finishing touches, enjoy!
You should make the character be more snappy when walking. Also you should improve the level generation. Other than that interesting and fun game. I couldn't get past 30 score :(
sadly, for me It doesn't seem to work at all, the level starts, but my "guy" just disappears right at the start, with nothing else happening. (I'll come back later to check if it works).
(also I like the fact we both made a game about ropes :P)
I noticed that you'll sometimes get a level with platforms that are just plain impossible to reach, but given you can instantly it's not a big issue.
I also feel the menu is pretty unnecessary. It even kinda breaks the "WASD/Arrows only" limitation by requiring the Enter Key. If it had a "Press any Key" prompt to reset I feel retries would go smoother. (Also having the exit button in a browser game feels... odd)
That out of the way, the physics here are pretty fun to mess around with and the music is pretty neat! It would be neat seeing this expanded with more obstacles.
Fun game, it was really challenging! Could only get a score of 57
i uploaded extremely late at night, some bugs still remain. i will try to push out a much better version soon, i will post here when this happens... this is effectively only 2 days of work. there is still some features that exist - they are just not integrated yet.