Apologies for the delay, not looked in here for a while.
Thanks for the feedback and for giving it a play :)
There's a physics bug on Mac that isn't present on the other platforms and I've not got a fix for it yet.
Not super keen on going through all the notarisation stuff Apple have added, either.
So, I'm not sure if there'll ever be a Mac version. If there is I will provide it here.
Just fixed the keyboard thing. But it's created an amazing new bug where input is not debounced, so what ever button you're holding down between the transitions will fire off immediate :(
No idea how to fix that.
On the first run of Eugatron, the player remains locked until the end of the screen transition. It should be half that duration. Could be the DevModeEnter, probably the changes made to how the player is forced offscreen until the level commences...
This is consistent with the other loot boxes, since they're under the influence of gravity / are free moving physics objects. Ones placed in the rooms are static objects and set to never move.