Post any bugs / issues in here.
Fixed: Particles were missing ParticleSimulationSpeed.cs component. (There might be more like this.. Edit: there were, the Prize Drop stars wouldn't have paused either)
This is consistent with the other loot boxes, since they're under the influence of gravity / are free moving physics objects. Ones placed in the rooms are static objects and set to never move.
This is the bounce sound effect. The baddies get stuck in the collision and bounce permanently. Left it cos it's useful to the player. Have reduced the volume of the sound effect though.
Fixed: I think. Found an issue with the PlayerController, fixed, deadzone smoothing changed, fingers crossed etc.
Yup, spotted that this morning. Fixed the UI for Eugatron. Will check the keyboard input thing before the next build.
Just fixed the keyboard thing. But it's created an amazing new bug where input is not debounced, so what ever button you're holding down between the transitions will fire off immediate :(
No idea how to fix that.