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Cyclonekitten - Trihexangular Studios

34
Posts
A member registered Nov 29, 2025 · View creator page →

Creator of

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Turns out stupid couroutines are frame dependant, so when I thought that the fog of war effect was very quick on my screen, it actually turned out very slow on 60hz systems. Bruh.

Very nice and cool incremental game, I got 1 million score, idk if thats good or bad.

The gameplay was quite simple but well thought out, but the main problem is enemy waves spawning on or right next to you, causing you to die instantly. The audio was banging, but that enemy spawning was the main sufferer in the game.

Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow  Meow Meow Meow (Me for the first 5 minutes)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4694980

Wow, I have never met a game that made my blood boil and relax in joy within seconds. Easily accdictive gameplay, and was understood from the first few seconds. The spinner going behind the text was truly evil.

What is going on, the assets doesn't have much of a visual cohesion, and the audio was over the top and just distracting.

The sound design an graphics created a intriguing story, I felt that I was brought along for the journey and just had to roll with it.

Felt extremely slow, as I was waiting for a minute just one enemy to walk over here, and die within one hit. I feel like it needed more time to add features, though there is a working concept. Maybe less work on assets and more time on gameplay.

I feel like a bit of an explanation, or even a description of controls and what to do would really make this game much more fun, it just lacked a bit of polish.

What is happening, I do not understand anything, but I look cool doing it. The audio is just spectacular, kind of calm but serious. Really amazing graphics and game design.

What?

Meow meow meow meow, meow meow meow meow.

Mew Mew Mew ... Mew mew mew..

5/5

Felt like the game was a bit boring, and I felt that the shop items dictated more or less wether I would beat the 6th round, as I was just not given enough time for the required laundry.

I LIKE GUNS

The game is way too difficult for starting, and the controls felt really unintuitive, such as q/d for movement.

I feel like the web builds isn't the limitation. It runs flawlessly on mine, I feel like in this case it is more hardware dependant.
There is a reduce noise and effects in settings, though that is more focused on performance than sensitivity.

If rooms generated at all, there is always a valid path. The doors aren't the hardest to see on the map, but it always generates a solution.
Will add petting cat DLC soon.

Really cool and definitiely fits into the theme, I do feel that there is more a information overload within the tutorial, and it has way too high of a skill celing.

Yeah, I didn't get time to implement currency, and I felt that giving the player a wide variety of weapons actually made the game better.

The whole art design and everything was epic, and the music was banging. But the gameplay was sorely lacking, i struggled for 5 minutes on my first fight simply because we would just both heal up, even if I was trying to spin or lean to a side. Also spinning around on linux, makes my mouse cover the whole screen, which isn't preferable.

Absolutely amazing, just the high quality cinematic look and everything. Just the level of polish on the enemies, obstacles and in between just made this perfect. The only thing i felt was a problem was the changing directions when bouncing off walls, it felt very unintuitive, having to press the opposite key before you hit the wall.

Omg this is just so polished, refined and serious. The theme of spinning around planets, in conjunction with the sfx and audio just was Perfect. Every animation, every level just felt of upmost quality. Great Job!

The theme of spinning the scroll wheel just fits perfectly with the theme. Very difficult, I could only reach abit of the way but still incredibly cool.

"RGB pro gamer or gay" 😭

Assets and audio needed more work, especially the audio looping and restarting on level change/death. Fits quite loosely with the theme and needs some more work put into it. There needs to be more levels, and 3/4 of the levels can be easily cheesed.

Thanks, the theme was a problem as I ran out of time. Would've been spinning around as you fire, doing 360 attacks and stuff.

The gameplay and design behind it was very cool, and I can see what the game should have been. Only problem is it doesn't run on wine (windows runner on linux), and the graphics don't work. 

Amazing, every single level felt polished, and every single puzzle was just intuitive and felt right solving. I feel like a few of them require a bit tight timings but otherwise, fits really well into the theme. Serious level intensifies.

I feel like a few things were lacking, there was a clear concept of you rotating your weapons around and attacking at the same time, but if was a simple rythm, as you rotate 4 rotations. And the enemies didn't pose much of a threat once you understood your attacks, like fire = projectile, wind = ram. I also felt that the audio needed more development, and some variations as it just got painful near the end. Serious rating, not too serious.

Absolutely perfectly polished game, and the induvidual sounds about every single event were just perfect. Only problem was the background music felt repetitive with the same loops in some places. Otherwise this is something I would consider a Full game.

Thanks, might go quickly add a toggle in the settings for it.

Really fun, And felt really polished with the complete sound effects. I felt like the main weapon attacked too slow, though this is just my sort of preference.I also could walk out of bounds, and the whole UI would dissapear.

Semi serious, but not serious enough.

You would be correct, it doesn't work because I deleted the github repo and am fixing stuff to make the launcher easier to maintain / cross platform.