Turns out stupid couroutines are frame dependant, so when I thought that the fog of war effect was very quick on my screen, it actually turned out very slow on 60hz systems. Bruh.
Cyclonekitten - Trihexangular Studios
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The whole art design and everything was epic, and the music was banging. But the gameplay was sorely lacking, i struggled for 5 minutes on my first fight simply because we would just both heal up, even if I was trying to spin or lean to a side. Also spinning around on linux, makes my mouse cover the whole screen, which isn't preferable.
Absolutely amazing, just the high quality cinematic look and everything. Just the level of polish on the enemies, obstacles and in between just made this perfect. The only thing i felt was a problem was the changing directions when bouncing off walls, it felt very unintuitive, having to press the opposite key before you hit the wall.
I feel like a few things were lacking, there was a clear concept of you rotating your weapons around and attacking at the same time, but if was a simple rythm, as you rotate 4 rotations. And the enemies didn't pose much of a threat once you understood your attacks, like fire = projectile, wind = ram. I also felt that the audio needed more development, and some variations as it just got painful near the end. Serious rating, not too serious.
