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trickcatstudio

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A member registered Nov 19, 2025

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https://trickcatstudio.itch.io/who

🔥 Get ready to challenge your brain! This is Who?, the most addictive guessing game where you receive 10 hints to discover the secret word before your guesses run out. If you love fast, smart, suspenseful challenges—you’ll love this video AND the game. 🧠 Each round mixes logic, memory, and that perfect “I knew it!” feeling. Every hint makes things clearer… or so it seems. 😅

🎮 ABOUT THE GAME – WHO? Who? is a modern deduction-style quiz game. Perfect for quick play sessions, commuting, or challenging friends.

🔥 How it works: • You have 10 hints • After each hint, you can make unlimited guesses • After all hints, you get 3 final guesses • Every round has a new secret word • Hundreds of challenges across popular categories

🌎 CATEGORIES 🎬 Entertainment – Movies, series, characters 🌍 Geography – Countries, cities, monuments 🤪 General – Objects, concepts, curiosities 🎨 Cartoon – Animated characters

🧠 WHY IS WHO? SO ADDICTIVE?  Fast and dynamic rounds  Universal challenges for all ages  Real feeling of progress with each hint  Global ranking system for competitive players  Clean, fast, intuitive visuals  Perfect for Shorts, reaction videos, and livestreams

RATE THE APP ON GOOGLE PLAY Your feedback helps a LOT to bring new categories, features, and challenges. If you enjoy it, leave ★★★★★ 🙏

https://trickcatstudio.itch.io/who

Hi everyone!
I’m currently developing a small mobile guessing game and I’ve been struggling a bit to understand how to improve it and how to reach more players. Since I don’t have much user traffic yet, it’s been difficult to gather real feedback.

I’d really appreciate any advice or suggestions from more experienced developers or players.
Specifically, I’d love help with:

  • How to improve the difficulty curve (too easy? too hard? inconsistent?)

  • What kind of features or polish usually help attract early users

  • Tips on how to organically reach the first real players

  • What usually works — or doesn’t — when trying to promote a new indie game

I’m not here to promote anything, only to learn.
Any insight, critique or recommendation would mean a lot.
Thanks in advance! 🙏