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Who?

A topic by trickcatstudio created Nov 20, 2025 Views: 55
Viewing posts 1 to 1

https://trickcatstudio.itch.io/who

Hi everyone!
I’m currently developing a small mobile guessing game and I’ve been struggling a bit to understand how to improve it and how to reach more players. Since I don’t have much user traffic yet, it’s been difficult to gather real feedback.

I’d really appreciate any advice or suggestions from more experienced developers or players.
Specifically, I’d love help with:

  • How to improve the difficulty curve (too easy? too hard? inconsistent?)

  • What kind of features or polish usually help attract early users

  • Tips on how to organically reach the first real players

  • What usually works — or doesn’t — when trying to promote a new indie game

I’m not here to promote anything, only to learn.
Any insight, critique or recommendation would mean a lot.
Thanks in advance! 🙏