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TrialByWire

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A member registered Jul 07, 2023 · View creator page →

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Thanks, same to you! :) - Jaffa6

Glad you enjoyed it! :) - Jaffa6

Having some difficulty playing this one. I assume I'm opening the Cave Robber application, but there doesn't appear to be any controls? Or at least I can't figure out the controls once I'm in the cave, other than moving the control left or right.  - Chris

Ooh, I like the concept for this one, and the flag animations are really dynamic making the movement fun in its own right. 

The game could have done with a little more instruction, took me a moment to realise I wasn't supposed to catch the non-golf balls and what the increasing flags represented (the fact it starts with three and then increased threw me off a little). It also looks like the game doesn't properly reset on death as no balls flew on the second run, but I got around this by hard resetting the game between runs, so that wasn't a impactful issue. 

Overall, I enjoyed game, the controls and animations felt great, and the increasing tempo of the music was a nice touch enhancing the overall experience!  -  Chris

Princess with a bomb, 10/10. The art's cute, I love the health indicator being a crown, it was a really nice touch (for note it doesn't look to visually reset on death, but updates once you take damage. Just a minor fyi, it didn't impact my enjoyment of the game in any way). 

In terms of detractors, the controls were a little clunky, but that might be a personal preference, I prefer having the jump bound to the up key when platforming, makes it smoother to move. Other than that, I think the concept is good, the game is inherently fun, and I hope the princess is able to save her boyfriend because I was not good enough to :p  - Chris

Good idea and I liked the visual design. The highlighted spawn location was a nice touch! I think with some improved camera controls, cost indicators over the monster portraits and improved collision shapes (the hell hounds seemed to get stuck at the bend in the path) I can see this being a fun reversed tower defence (monster attack?) game!  - Chris

Very addictive gameplay loop! Plays very smoothly with a nice balance of damage and mobility between the two attacks, and I really enjoyed the enemy variety and each of their mechanics.

The only detractor I can really think of was taking damage whenever I accidentally mistimed the thrust and ended up inside the enemy, but other than that the game was a blast to play!  - Chris

Fun, nice idea and solid implementation! - Jaffa6

Thanks! We definitely left that bit to the last minute, and could have done it more smoothly, but glad you liked it! - Jaffa6

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Thanks for playing, glad you enjoyed it! We'll take that on board for the next time :) - Jaffa6

Well, you have your first customer here clearly! - Crow

I might be biased, but Crow games best kind of games! I loved the art style of this, really gives me farming sim vibes, but this time we're the menace. I did find the controls a little confusing, and there was a pause in the feedback so I was often unsure if I was pressing the right controls, but I really enjoyed this! - Crow

I love the art style. The game is super cute and easy to play! I adore the art, it really gives me the nostalgia of older handheld games while having it's own unique style and vibe. I want stickers of the Bompurr! - Crow

Absolutely delightful, I've learned 3 things. One, I want to date flappy bird. Two, I am TERRIBLE at playing flappy bird. Three, I will spent much longer than I should trying to score well just to smooch some pixels. Fantastic work! - Crow

This was such a joy to play! I love the minigames and the joy of building things  in the levels! Can't relate to over scoping though, we'd never (this is a lie). 10/10, drawing tiny flowers made my day - Crow

I love this, such a soft cosy vibe! - Crow 

https://trialbywire.itch.io/hero-cultivation-simulator-dark-lord-edition

Hi there, we used your tileset as part of our GMTK Game Jam submission, thanks so much!

Thank you! I'm really proud of us too! - Crow