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Tower Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5074 | 2.079 | 3.143 |
Enjoyment | #5416 | 1.795 | 2.714 |
Overall | #5454 | 1.953 | 2.952 |
Creativity | #5644 | 1.984 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as monster
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good idea and loved the visuals, wow.. makes me think I should have put more style into my game.. good going!
A solid idea, but there are a few bugs and balancing issues. I spawned as many golems as I could at the start and that was enough for me to destroy everything. The doggo's keep getting stuck on the path and the golems don't seem to like the doggo's, as once I had destroyed all the towers, the golems proceeded to group up and attack the doggo. Not sure if that was a feature or not, but I can't seem to win the game regardless. I like the presentation: the animations, the models, the style choice and the particle FX, but it needs a few bug fixes and the core gameplay re-balanced. Would be cool to see this idea expanded upon.
Doggo getting attacked by golems:
Good idea and I liked the visual design. The highlighted spawn location was a nice touch! I think with some improved camera controls, cost indicators over the monster portraits and improved collision shapes (the hell hounds seemed to get stuck at the bend in the path) I can see this being a fun reversed tower defence (monster attack?) game! - Chris