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Trey Brown

A member registered Oct 22, 2018 · View creator page →

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Thank you so much for playing it! I'm so happy you enjoyed it. Yes, I absolutely agree with the day length (especially when you are trying to water flowers on the outer edges of the park) and a "make day longer" upgrade was definitely in my original design doc but I just didn't get around to adding it too the prototype...

I very much plan to keep working on the game so keep an eye out! Currently working on an update that fixes some of the outstanding bugs I didn't get too before the contest and adding native controller support. Just getting some of the ground work out of the way so I can get to adding more content!

Perfect! That's the exact feeling I was going for! Thanks a ton for playing it!

Thanks everyone for the kind words! Glad you are enjoying it!

Really fun! Played for over an hour this morning. Cool mix of metroidvainia and turn based combat. Some fights were pretty tough, I really liked being forced into exploring more to unlock stronger moves to progress further. Loved the time puzzle! Only issue I had was that jumping from platforms that were moving up/down was a little hit and miss. This wasn't a big deal until I came to the platforming challenge needed to unlock the gloves which relies entirely on a series of platforms jumping up and down...

Apart from that loved every bit of it and thought it played very well! Had great flow. Great art too!

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Heeey! Park-Boy is a casual simulation/adventure game heavily inspired by early 2000s era PS2/Gamecube titles like Chibi-Robo and Katamari Damacy. In the game you play as Yuu-Boy, a small alien who must water flowers and rebuild  a run down city park! 

Made for  IGMC 2018!

I also made a few songs for the game as well!

Hope people enjoy it!

Oh awesome! Will definitely check it out on Friday!

Cool concept! Would love to see it expanded on.