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TransmentalMe

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A member registered May 22, 2016 · View creator page →

Creator of

Recent community posts

Awesome, thank you! It would be awesome to get both interiors and exteriors with more characters

Would love more of this to expand into a larger game, do you do any commission work?

Would love to see these evolved with 8 directions and gun and melee attacks, death animations, etc for a modern top-down action rpg game in the city.

Needs a horizontal movement animation for left and right animations. I love the diagonal directions but makes movement look a bit awkward when create a non-isometric game.

Are you open to commissions? I'd love to get more city tiles and art like this for Shadowrun (Sega not HBS) style game.

Do you think in the future you will ever do a modern city set?

It's incredibly rare to find modern tiles and your attention to detail would be really amazing.

Looking forward to more city tiles 😍

Would love to see more modern city type tilesets like this. I have an idea for a city based ARPG like Showdown Hawaii and assets like this would be perfect. So many artists make fantasy tiles, city stuff is hard to find.

Glad to see you were inspired to make this, the larger sprites are beautiful. Will likely use this in one of my games clubs.

(2 edits)

We now have Linux support

Really awesome art, but it would be significantly more useful if it was loopable. When your description said seamless, that typically means it is a seamless loop, but it isn't. Anyway, it's a really awesome piece. I just wish it could be looped.

This is amazing, please make more of these. I also would love to see you do a modern/future/cyberpunk themed set.

I think the skull is a good icon to represent that. Having the ability to hide the skull or change the icon to one of the existing ones would be cool. 

As a stretch, allowing for custom icons would let people add whatever they want. Would be really cool to change all the icons, like the trees and mountains. I would think it would only involve exposing the icon being used and allowing the user to change it, leaving the generation logic untouched.