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transformative

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A member registered Sep 24, 2023

Recent community posts

This also tripped me up pretty bad.  I either hadn't found, or had forgotten the relevant lore bits to be able to answer this without spending 2 hours brute forcing it.  I scoured the aria hoping to find any kind of clue.  But if there was any my dumb ass couldn't find them.  lol

For clarification, I didn't realize there were multiple potions you had to make.  So I made the amber potion, poured it on the flower from behind, queue screaming plant and duplicate boss fight with Fii's evil twin.

spent more time banging my head against a brick wall made of stubborn bees than I intended.  But the plant boss has been vanquished.  Thanks again for the quick response, AND for making such an awesome game!

I was jumping the gun on the amber potion.  I'm doing the potions in the correct order now.  I'll reply again if I encounter the problem again.  Thanks for the quick response.  Also fantastic game so far!

scratch that I figured out what was happening after abandoning the save and fafing around the continent for an hour.

I went through the books, brewed the amber potion, ground a few levels on the wandering mobs.  Then when I go to pour the potion on the flower, it screams, I get a repeat of the boss fight with Fii, then the aria resets like I never brewed a potion.  Anyone else encountered this?  Any ideas how I could progress from here, or do I have to abandon the save?

NP, thanks for taking the time to make the game in the first place!  You definitely have the harder job.  I figure the least I can do is try to provide some helpful feedback.

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I very much liking what I'm seeing so far.  The combat mechanics with items and spell components are a fun deviation from your standard "level up, learn spell" RPG progression.  The procedural generation of the floors adds to the sense of exploration.  At first I was worried that the floor progression was going to just be "kill/loot everything, then jump in hole".  But by the 3rd floor there were already additional elements showing up to keep things interesting.  The movement seems a bit buggy but for a demo it's not a deal breaker.  Unfortunately the game froze after beating the nurse and I lost a bunch of progress due to the game's restrictive save limitations, so that's as far as I'm going to take it for now.  Considering you're previous work, and the potential on show here, I'm excited to see where this goes!


Edit: additional bugs found:  

the hearty meal does nothing when consumed (at least with eve in the glutton sheath)

the pods that sometimes show up to give you different things after one of four different cut scenes seems to frequently have a higher "threat level" then the number of enemies on the map.

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Cool demo, I very much enjoyed what's there so far.  For anyone interested all of the (current) content can be played through in about 15 minutes.  A good number of "bad end" themed tfs and a straight forward plot with some simple fetch quest/puzzle content.  Absolutely worth a play.

Edit: My save file in game time is about 15 min, only after posting this did I consider that there's probably another 5-10 of lost time from bad ends (and one good end).  So probably like 30 min run time.


Some bugs I noticed

1) the "bag event" can be repeated for infinite yellow pens

2) the girl who broke her phone freezes after the tf if you talker to her from the left side.  However the scene plays out normally if you talk to her from the right or below.

3) After defeating the teacher nothing happens and the two of you are stuck there staring at each other.  (Not sure if bug or just content missing from the demo) 

I'm very excited to see where this goes.  Definitely going to bookmark this and check for future updates.