I very much liking what I'm seeing so far. The combat mechanics with items and spell components are a fun deviation from your standard "level up, learn spell" RPG progression. The procedural generation of the floors adds to the sense of exploration. At first I was worried that the floor progression was going to just be "kill/loot everything, then jump in hole". But by the 3rd floor there were already additional elements showing up to keep things interesting. The movement seems a bit buggy but for a demo it's not a deal breaker. Unfortunately the game froze after beating the nurse and I lost a bunch of progress due to the game's restrictive save limitations, so that's as far as I'm going to take it for now. Considering you're previous work, and the potential on show here, I'm excited to see where this goes!
Edit: additional bugs found:
the hearty meal does nothing when consumed (at least with eve in the glutton sheath)
the pods that sometimes show up to give you different things after one of four different cut scenes seems to frequently have a higher "threat level" then the number of enemies on the map.