very cool, i had fun exploring! sadly i couldn’t complete the platforming course because of the framerate dropping, and at one point when i jumped onto the first smaller platform i fell through it, then through the ground, and just kept falling. it seems the ground is a plane, so maybe clamping the y position could work as fallback for when collisions don’t work?
i ran this on linux through wine btw. there were some problems at first with getting the window to grab the mouse but other than that (and maybe the lag if that’s why it occured) it worked well
i like the controls and the way it uses color to visualize ana/kata-wards distance. probably my favorite 4d controls ive encountered so far







