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i thought i noticed some changes to generation! guess it was the “second, smaller fortress” thing (same style as final level, but around mid-game) i also noticed that in one case a guard was sitting inside the locked treasure room, that was a fun little surprise (they showed through the wall when i got close, like usual)

this game’s got a really good core and i’m glad to hear you’ve still got more stuff planned!

and thanks for the gendering fix :3

(+1)

A guard sitting in the dark inside the vault does happen occasionally. (Any chair, even one in storage, is fair game for putting a stationary guard in.) Not new to this update but it is amusing when it happens. What are they doing in there? My favorite is when a guard ends up investigating into the vault, spots an unlit lamp in there and lights it up.

My current project is a level style with a lot of small buildings separated by narrow alleyways. It is necessitating some fairly large changes to how things are represented.