otherwise great game
Trampod
Creator of
Recent community posts
Nice start.
I would do few changes to the controls and how they are described.
I would describe it as:
- Hold and release to shoot (the longer you hold, the stronger the swing)
- Swipe controls direction
And second is that I would not make the strength of the swing reliant on the duration of the hold, but instead on the length of the swipe. With a deadzone in the middle, that has always the weakest strength, and a maximum radios beyond which it will be the strongest. This would allow more control over the swing and direction, as it would not be just swipe, but more like hold and drag.
But that's just my two cents. It can clash with what you intended for it.
Is there any update on when the next update to the Deep Cuts is gonna happen? Originally it sounded like it's gonna happen during the week before Christmas. I understand that it got delayed, but it's start of February now. Would be nice to know at least some semblance of when it will happen, or maybe how much work is still required before it happens.
Don't get me wrong, I am not trying to rush, just the unknown is bit uncomfortable, and I would appreciate some kind of knowledge regarding the next version.
Otherwise, the changes sound interesting and I can't wait to try some of them out.
The change with indulging vice seems weird to me. Previously it was build in a way to encourage using stress, where not it was good to have at least 6 stress to indulge vice safely and players had to balance it. But this new version does the complete opposite. It encourages not using stress and keeping it cleared at all time. It disencourages living on the edge.
Plus another thing are the consequences. Why is it suddenly just by rolling. Previously player got to choose what consequence they are gonna suffer, but now not any more. Instead they get random or be lost. Feels again like step away from original.
Just wanted to state my suprise at these changes. Probably not gonna use this rule and instead either use the old one or make it that overindulgance triggers instead when it is less then 6 or similar value.
Realy good game. Would prefere if A and D didn't move the slider at the same time as moving the camera. Also some option to look at the book beforehand would be nice, but the added screenshots are a good substitude. Feels bit stressful to read while the time is running out.
I managed to get to day 8, but only because I had very successful first 2 days and then it went downward from there.
Also I would like to thank for the initial tutorial. Something I don't usualy expect in jam games. :D



















