nice snek
toxazol
Creator of
Recent community posts
Really great game! My high score is 519. I really enjoyed the visuals (especially the eye that was watching me) and the music.
Is it intentional that the cube can slide the platform through his body if jump height is just right?
Thank you for android build, but you should always do web builds too for such jams, otherwise people won't play your game.
Cool concept (I'm scared to think what vicious crimes this hamster has commited)
The difficulty curve was really harsh. I got stuck on the second level and kept trying for some time (I think your game plays on players' stubbornness pretty well haha), but eventually gave up.
The graphics look nice though the hamster gets a bit lost in this background. Colors are too close.
kruta hra, tak trymaty
Дякую за відгук!
Щодо змінення швидкості тексту в грі на Windows - тільки що перевірив - працює. Можливо, проблема в тому що очікується, що швидкість змінюватиметься під час видачі тексту, але нажаль зміна швидкості має ефект тільки з наступної репліки.
Додавали цю фічу в останні хвилини, тому трохи недопрацьовано.
Thank you for your feedback!
I used Softbody2D plugin. It even provides breakable soft body, and I made garbage bags breakable at first which looked really cool, but unfortunately with this thing enabled web build performance dropped significantly.
What this plugin does is it generates voronnoi pattern from the texture you provide then adds a bunch of rigidbodies with joints between them. It also creates skeleton node with bones and links them to rigidbodies via remote transform, which allows for the texture to deform.
I also had to modify generated rigidbodies to allow for empty space inside the bag.
I made this game using Godot 4.3, but when I started the project I knew 4.4 is coming, so I tried 4.4 release candidate build but unfortunately this soft body plugin didn't work appropriately for some reason, so I switched back to 4.3.
Thanks for the feedback!
The numbers on the trash mean how much chaos points this particular piece adds to your score.
The floor gives you 1 point for every piece of garbage that contacts it and harder to reach places like balconies and rooftops give you more. For now these chaos points are just your score that is shown in the end along with high score.
Right on point about ripping. It actually was implemented but dropped performance of web build so much that I had to disable it. I am planning to optimise the implementation and bring it back!













