Oh! Well I had to put it down to check other entries and draw but knowing there's an ending I'll have to come back later!
Tower
Creator of
Recent community posts
I wondered if anyone would riff on the game show!
I wish the 30 seconds after you pick your letters got a funky theme though it would be a challenge to compete with that show's jingle since that's easily the best bit of that production. I'm not really clear how challenging the Host works since I don't see a button to call their bluff but maybe I'm just blind, but it's for sure a fun concept. I definitely like that you did try to bring a little twist even if its only anagrams at the core.
Oh I love this.
This is such a novel concept for a word game where you're optimizing moves, not by the number of word swaps but how far forward you have to go in the alphabet. I thought it was good and just well implemented but generally just the usual chain ladder word game until BOOKS - FOOLS and the real mechanic clicked. The ambient noise really sets the tone of imagining this at a train station and visualizing it up on the board while waiting for the ride. An option for music of some kind and maybe if the selector at the bottom told you what letters are valid moves with green and red when you picked a letter instead of underneath after could elevate this but it's just so tactile and a word puzzle angle I've never seen before. Amazing job
I was generally enjoying it until level 6 where the same audio track looping got a little too grating and the bomb clipped through the moving bridge part repeatedly so I timed out there before I got it second try. The timer on the bomb is a cute detail but the difficulty of the levels and the bomb blowing up instantly on later obstacles never made it feel like the timer had any weight, though it protruding made it a lot more frustrating to maneuver the bomb on fenceless bridges. There's a lot of good ideas but some of them compound a little too rapidly. Overall: solid idea, decent execution, mostly just needs playtesting and level design to be developed more but impressive for a one person team
It was a fun idea, though I think the all or nothing of having to pass every minigame in a section is a little frustrating, especially when some of the individual games have issues (The "focus" Eyes minigame isn't intuitive as to what it wants & the text for "Breathe In" sometimes hides the oxygen particles in the run I played) or eat up more time so you can get screwed by getting two of the longer games in one block. It doesn't make me feel like I lost so much as the game being unfair, but there's definite potential in this idea to maybe have your boxer fighting tougher opponents, ubgrading station and having to juggle more things if you were to develop it more.
Neat little puzzly game. I wish the first bounce was a little more clear or the first bend was signalled by the line since I never quite felt like the collision made complete sense for you and the bombs and the explosion angle makes it a little hard to predict when you hit a 1. Also I went blind for the first run to see how intuitive it was (it's very easy to figure out how to play, but scoring wasn't as immediately obvious), but I don't think there's a link to main menu again so I had to restart the game to get to the How to Play but that's a pretty minor gripe. Overall though a pretty good project! Great job!
score: 11479
I have -1- keyboard connected. No other device (except for a game mouse???) is a connected keyboard according to my device manager. The game finds 5, and then because instead of just telling the game which keyboard you want to use, the first keyboard you interact with (again my only one) is disabled. If it's detecting the mouse as a keyboard, none of the buttons on it disable it. An utterly baffling design decision.

