I was generally enjoying it until level 6 where the same audio track looping got a little too grating and the bomb clipped through the moving bridge part repeatedly so I timed out there before I got it second try. The timer on the bomb is a cute detail but the difficulty of the levels and the bomb blowing up instantly on later obstacles never made it feel like the timer had any weight, though it protruding made it a lot more frustrating to maneuver the bomb on fenceless bridges. There's a lot of good ideas but some of them compound a little too rapidly. Overall: solid idea, decent execution, mostly just needs playtesting and level design to be developed more but impressive for a one person team