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I was generally enjoying it until level 6 where the same audio track looping got a little too grating and the bomb clipped through the moving bridge part repeatedly so I timed out there before I got it second try. The timer on the bomb is a cute detail but the difficulty of the levels and the bomb blowing up instantly on later obstacles never made it feel like the timer had any weight, though it protruding made it a lot more frustrating to maneuver the bomb on fenceless bridges. There's  a lot of good ideas but some of them compound a little too rapidly. Overall: solid idea, decent execution, mostly just needs playtesting and level design to be developed more but impressive for a one person team

The clipping thought the moving platform happens on the web build and I didn't want to keep rebuilding to fix it. Without play testing I didn't want the timer to be too harsh early on so it's quite leaniant. It comes into play on the later levels tho.

I specifically worked on  art for my entries and I don't appreciate you taking your frustrations out on my team mates because I tried to give you feedback and especially after I said you overall did an impressive job. Making me regret giving your game a go.