I don't mind seeing your art portfolio proper. Just contact me on Discord.
TheOneWithoutAName
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Hm, I did try to make him a bit more lewd and accepting in Explore. Same with the sex section that I divided into 3 Arcs with increasingly accepting/lewd behavior. I hope I did convey that well.
Naughty Talk and Idle Chit-Chat I have quite a few talks in there, so I wouldn't add to that. And I pondered that I have enough for Explore as well. I don't want Explore to be too long and there is enough art planned, so I wouldn't go as far as add more to it. It will take a while to get the rest done as is after all. Digimon would need to be limited as it is naturally limited by the story.
Generally I am unsure where to add to something without disrupting the flow as I feel that the pacing right now is good. The only thing I could think of is to recycle images for a few more sex scenes while using them, writing more, but I am unsure how much value that would add. It might be better to focus on new games instead.
The feedback is helpful either way. I could try and change up dialogue for future games. Or maybe change dialogue with many different lines for Gomamon too? Just the scenes with a random dialogue being played? I would need to make sure Scene Replays for the Gallery that I want to do would work with that, but actually, I am noting down all lines as is. Suddenly going for that additionally might be a bit much, so maybe it is best to use that idea in the next game. xD
Time for a game review! =3
Nice character designs and art. Was a bit surprised that we got two cats, but I suppose, maybe they are related, considering their mechanics are different but close. xD
The mechanics of the characters are fine overall. Annoying the bunny with light spamming is something new. I would say it does help getting one Animatronic (or I suppose Love Doll?) out of the way fast. The cats have a classic Foxy function and a different one. Not that I managed to get far enough to see them in action. The main one is active unlike what you would expect from Freddy in FNAF 1 where he is only a threat later on.
The general feel is good, but there are issues.
1. Map Size: The size is a bit big and not all rooms have cameras either. Either way though, having to look for too many cameras can be an issue. Maybe done because there are two foxies and with that less active ones lurking by the door? The architecture is wonky, but that was the case in the original as well if people remember that map, so that is not necessarily a point of critique. I am just wondering if the current way things are here with the many rooms are the best.
2. Lack of Explanation: No phone calls or anything yet, so the only way to know about the characters is in the main menu where the difficulty can be adjusted (which is nice to have). Problem is, cameras seemingly go out? And I honestly have no idea how to get them back on, meaning this is the way I always lose. A mechanic out of FNAF 3 which can be good to use. Other problem is no power? That can be interesting and good, but I am wondering what else is there to make up for it? Maybe something like door durability if I read the character's information right? Either way, this along with how the vent works as that one only has a light would need explanations. I have no idea who would come through the vent as is right now.
FNAF games can be special to handle. My personal advice for every game is to design nights in such a way that the player can slowly learn about the mechanics. For example, in the original Bonnie only gets active at around 2 AM if I recall correctly, so as long as the call with explanation takes. Use calls or other measures as you design the nights to convey interesting information about your characters. Talk about personalities, quirks and how the player can keep safe. Maybe not all Love Dolls are active in Night 1 and you can expand from there so the player learns and also gets immersed as you are giving new information over a few nights.
Anyway, the game is interesting, so I will wait for now and rate it with stars after more is out. I will keep an eye out and wish you the best while I am looking forward to your future updates! =D
I think this devlog is lacking. It would be good to have a concrete list of what is in this SubscribeStar Version of the build. You will have a harder time drawing people in if they feel it is like a gamble. As is this feels a bit vague.
Either way, I will try out the demo. The images do look great after all. And I hope to hear about fun times being added in the future. =3
Thanks for the compliment. ^^ I imagine a Renamon Trainer could be a fine game. I love that one after all, but generally I would want to see Palmon before seeing Renamon. Poor plant girl is underappreciated after all despite her lovely design. Though for now I got enough other projects to work on.
To the gender swap, technically it wouldn't be impossible. But I would need to look over all of the text, adjust it and also edit images, so there would be a lot of work connected to it. So I personally focus on instead working on new games instead, expanding into other franchises than Digimon even. I don't mind if anyone wants to try and make Gomamon a female, it is just something I myself will not focus on.
I hope you can understand that.
Hm...cannot buy it here anymore due to the nonsense about censorship and Steam doesn't have it where I am from. Would a Steam Key even work then? Personally, I would prefer if I could buy it here as this is where I always buy my smut games.
Is there any way to buy it here? Like the buy option being enabled on a certain day?
