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(+3)

Time for a game review! =3

Nice character designs and art. Was a bit surprised that we got two cats, but I suppose, maybe they are related, considering their mechanics are different but close. xD

The mechanics of the characters are fine overall. Annoying the bunny with light spamming is something new. I would say it does help getting one Animatronic (or I suppose Love Doll?) out of the way fast. The cats have a classic Foxy function and a different one. Not that I managed to get far enough to see them in action. The main one is active unlike what you would expect from Freddy in FNAF 1 where he is only a threat later on.

The general feel is good, but there are issues.

1. Map Size: The size is a bit big and not all rooms have cameras either. Either way though, having to look for too many cameras can be an issue. Maybe done because there are two foxies and with that less active ones lurking by the door? The architecture is wonky, but that was the case in the original as well if people remember that map, so that is not necessarily a point of critique. I am just wondering if the current way things are here with the many rooms are the best.

2. Lack of Explanation: No phone calls or anything yet, so the only way to know about the characters is in the main menu where the difficulty can be adjusted (which is nice to have). Problem is, cameras seemingly go out? And I honestly have no idea how to get them back on, meaning this is the way I always lose. A mechanic out of FNAF 3 which can be good to use. Other problem is no power? That can be interesting and good, but I am wondering what else is there to make up for it? Maybe something like door durability if I read the character's information right? Either way, this along with how the vent works as that one only has a light would need explanations. I have no idea who would come through the vent as is right now.

FNAF games can be special to handle. My personal advice for every game is to design nights in such a way that the player can slowly learn about the mechanics. For example, in the original Bonnie only gets active at around 2 AM if I recall correctly, so as long as the call with explanation takes. Use calls or other measures as you design the nights to convey interesting information about your characters. Talk about personalities, quirks and how the player can keep safe. Maybe not all Love Dolls are active in Night 1 and you can expand from there so the player learns and also gets immersed as you are giving new information over a few nights.

Anyway, the game is interesting, so I will wait for now and rate it with stars after more is out. I will keep an eye out and wish you the best while I am looking forward to your future updates! =D