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toupeira

24
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1
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4
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8
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A member registered Mar 06, 2021 · View creator page →

Creator of

Recent community posts

Very polished and fun experience! The game looks gorgeous and feels very intuitive. It’s also very challenging and I suck at these kinds of games, but after grabbing a gamepad I finally got a win.

Art seems nice, but unfortunately I couldn’t play much because I keep getting stuck in some places after exiting the first door. Also the jumping badly needs some kind of strength/angle indicator to remove the guesswork.

Oh right, should have tried before writing that :) Played a bit more on my phone now and it does work great, and feels much more satisfying!

Regarding the end-game: maybe you could lean on the RNG, or start reducing the card pool, to make matches more likely over time? You do have a point though that the waiting is part of the game.

Man, impeccable vibes. Each upgrade made me laugh out loud. Appreciate the frequent checkpoints.

The only thing I’ll criticize is that the keyboard controls were a bit confusing with all the actions next to each other.

Hmm didn’t really get this one. My main issue is that the music feels like it’s in a weird/shifting meter, and doesn’t feel connected to the “guide beat”. And then the sound effects on top just add to the confusion.

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I really love the vibe, presentation, and sound design. But the actual gameplay didn’t quite do it for me, since it involved a lot of sitting in silence while counting dots and double-checking star shapes :)

Really fun game with a cozy vibe! Especially liked the last 3 levels, some clever ideas there.

The only bummer was when balls ended up in corners / narrow corridors, which took some fiddling to get them out again.

Our thinking was that you can listen to the farmer’s footsteps to tell where he’s at, but yes it’s really not very clear even with headphones.

After the jam we could add some earth particles dropping down, and maybe the farmer could also be whistling sometimes.

Thanks for playing!

Yeah the soft-lock bug was bugging us too, it should hopefully be fixed now or at least far less likely to happen.

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Fun simple idea that is well executed! Love the hand-drawn art style and audio slowdowns, feels very polished. This could work great as a mobile game with touch controls.

The end of a round when it’s only two players remaining probably needs some balancing, sometimes you wait a long time until the right card appears, and if you miss it you’ll have to wait some more.

This reminds me a lot of Devilition from UFO 50, in a good way.

Took me a few minutes to understand (to an extent) the gameplay, and stop hitting the top-right button which apparently resets the game :) Not sure if there was supposed to be an icon there, and on the other squares in the corners.

I didn’t understand what the popups at the bottom with board layouts were trying to tell me.

The difficulty also needs some tuning, I stopped after 25 marks because the board was full of monsters but somehow I still kept getting back to full health every turn. But I had fun!

This game has a ton of charm! I love the sounds and overall mood. It’s also very intuitive, I especially liked the sun-as-time-indicator idea which we were thinking about as well, but didn’t get to implement.

Playing it on a touchpad was a bit fiddly, could probably use some larger grab-zones.

Also would have appreciated a chance to kill the monsters for good :)

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This was fun, but also a little stressful trying to understand the controls while I’m already getting blasted from all sides :) Didn’t get the envelope/paperplane difference either, and accidentally discovered the boosting with Space.

Also didn’t realize about the mouse controls until reading the comments here! Went back and discovered there’s a few more things to the game, and then I won after two attempts.

Minor bug: sometimes enemies/power-ups spawn outside of the playzone and stay there.

Yay, I made it to the end! This was fun :)

I noticed there’s some music very very quietly playing in the background, and some other effects that seem equally quiet. Not sure if that’s a bug or was accidentally left in. The party music and coin effect are at normal volume though.

Please make the embed size and those images smaller, they’re gigantic on my 1080p screen! :)

Getting a black screen here (only music and cursor) on an older PC with Intel HD 400 iGPU, the browser console says “WebGL warning: texImage: Requested size at this level is unsupported.”

This is on Firefox/Linux, works fine though on a different PC with an AMD GPU, and also on Firefox/Android. Maybe something related to the texture compression export settings in Godot?

I was wondering if the popup window is still necessary in Firefox/Safari, and at least in Firefox it seems to work fine without it if I just copy the iframe’s HTML from a Chrome session.

I’ve opened an issue on GitHub to discuss this: https://github.com/itchio/itch.io/issues/1896

@ComradeClout we found somebody for music/SFX, thanks for organizing! ❤️

Hey you can just sign up for a free Discord account, you don’t need to join a server :) You can also send me a mail at markus@snafu.ch and I’ll send you a direct invite link for our group chat!

Awesome, sent you a friend request!

Cool! You can send me a friend request on Discord, forgot to mention that my username there is @toupeira23.

Hey Rneuma, I should have looked up before posting my comment below :) If you’re still looking for a team check out our post

[Godot] Two-person team looking for help with game/level design and music/SFX

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Hello all,

We’re two guys from Europe working on a small 3D/2.5D stealth-puzzle game in Godot, and could use some help with:

  • Game/level design: we have a concept and some mechanics planned/implemented, but are still a bit unsure about the overall game loop.
  • Music/SFX: I dabble in this myself, but am very new to game dev and would rather just focus on the programming :) Also happy to collaborate or do just the SFX.

The current team is:

We’re using GitHub, Trello, and Discord to collaborate.

If you’re interested reply here or message me on Discord! (username @toupeira23)